How do you set up a Payload track?

Discussion in 'Mapping Questions & Discussion' started by Stormcaller3801, Sep 28, 2009.

  1. Stormcaller3801

    Stormcaller3801 L5: Dapper Member

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    First things first: I have the Ultimate Mapping Resource Pack that ABS assembled, and am quite happy with it so far. However, there's two problems:

    1) The Payload map I'm building is a lot more twisty

    2) I need at least 5 capture points, including the final one.

    I'm trying to figure out how to achieve these two things. I'm guessing that it involves changing the track path properties, but I don't know if there's some way to clone things, or what I need to make sure I change, and so on.

    Related to this, I'm curious if there's a property to alter the amount of additional time gained per point, as my first draft layout is... rather big. A Scout running end to end via the shortest route takes about 31 seconds. A Heavy doing the same takes 53. I'm going to guess that it'll take more than 25 minutes to finish.
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    only 31 seconds? Have you ran badwater with a scout? :p

    Just create your own path_tracks and connect them in between the points.

    As for having 5 points, you can't currently, the hud doesn't support them. But after the valve guys emailed me about what I said in the changelog the next patch will be including hud support for up to 8 points in payload. So just wait on that.
     
  3. Stormcaller3801

    Stormcaller3801 L5: Dapper Member

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    Honestly the only time I've run Badwater has been while actively playing. And in that situation I tend to count myself lucky if I survive fifteen seconds.

    How exactly do I go about connecting path_tracks between the points? I'm guessing just positioning them between the two won't do it, and I'm doubting that cloning a path object that's already connected between two points will handle it either.