How do you create Helltower pit, most notably the class screams?

IWearKhakis

L1: Registered
Feb 21, 2016
5
0
I was wondering what brush entity is used to cause the classes to scream as they fall down the Helltower pit. Can anybody tell me??
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,699
2,581
I don't recommend using it, though, since the Soldier is programmed to pick "Damn you, Merasmus, you are the worst roommate!" as one of his lines, which really only fits that specific map.
 

IWearKhakis

L1: Registered
Feb 21, 2016
5
0
Thanks killo! Also, I see that too, Pocket, when refering using it in a generic themed map and not holiday themed map to implement it in, but I just wondered how to do it anyway.
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
Maybe it's possible to filter Soldiers out and make them scream like, say, from crit death, if this appears as much of a problem.
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
That's what I meant. This is quite easy actually, and noone will notice this trick just like few notice mappers' hard work
 

Fragancia

L2: Junior Member
Feb 22, 2013
91
33
You could try adding this in your (mapname)_level_sounds.txt to remove/replace the merasmus line.
Make a plain text file in tf/maps and add this.

"soldier_sf12_falling02"
{
"channel" "CHAN_VOICE"
"volume" "1.000"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_95dB"
"wave" "vo/null.wav"
}

OR THIS ONE

"soldier_sf12_falling02"
{
"channel" "CHAN_VOICE"
"volume" "1.000"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_95dB"
"wave" "vo/soldier_sf12_falling01.mp3"
}