How do I get rid of the normal map on a blend texture?

TJisNB

L1: Registered
Nov 21, 2019
8
2
I'm making a cave area trying to use the textures in the game already, and I found a decent blend texture for rocks and dirt. Problem is, the normal map of the rock texture is being applied to the dirt. Can this be fixed? I've attached images of what it looks like in-game and what it looks like in hammer. 20191121162753_1.jpg surface.png
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
989
Edit the VMT to remove the bumpmap/ssbump lines
If it's a stock tf2 texture, you'll need to extract it from the tf2_misc_dir.vpk with GCFscape first, then save it under another name into /tf/materials/<path> or /tf/custom/<folder>/materials/<path>
 

obodobear

L4: Comfortable Member
Mar 15, 2016
172
32
Is this brush a displacement? Blend textures can have weird discrepancies between hammer and tf2. If it's just a regular brush though, try making it a displacement and then use "Invert Alpha" to make it use the other texture
 

TJisNB

L1: Registered
Nov 21, 2019
8
2
Edit the VMT to remove the bumpmap/ssbump lines
If it's a stock tf2 texture, you'll need to extract it from the tf2_misc_dir.vpk with GCFscape first, then save it under another name into /tf/materials/<path> or /tf/custom/<folder>/materials/<path>
Can do. I'll just edit it and repack it.
 

TJisNB

L1: Registered
Nov 21, 2019
8
2
Turns out There's a better solution to this. you can define 2 bumpmaps in the VMT, but this wasn't done for the texture I was using. Adding the line for a second bumpmap and using the appropriate one fixes everything.