ok, haha. I'm watching videos right now to try to learn blender and learn how to make or edit models for source games right now, but I'll turn the stupid thing later and I'm sure it'll be fine. thanks
For future reference, if anyone else find this, or if you need it, since I can't really tell... func_tracktrains should always be built facing 0 degrees (east/right) in Hammer.
If built facing 0, when the map is loaded the train should position itself on the first path_track facing the direction of the next path_track. If it's not doing that... I'm not sure what would be wrong.
Hey if you or anyone else happens to look back in this topic, what exactly do I do to make a train that accelerates slowly? You know, rather than going from stopped to max speed. It's currently activated by a button. The output of the button is ondamaged startforward. Should I add another output to set acceleration or something?
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