Discussion in 'Mapping Questions & Discussion' started by mmik, Dec 30, 2008.
I believe I have the mechanics of the train correct, but the thing sits sideways on the track.
1. You're using a prop_dynamic for the train, right?
2. Make sure the train prop (not the func_tracktrain) is facing the direction you want it to move in.
3. y helo thar
Er... of course it is in hammer... it starts off rotated when I run the map. (the prop is parented to the train, which rotates itself)
oh duh.. I bet one side of the tracktrain is dedicated as the front, so I just need to turn it...
yeah i had the same problem with my map. but i sorted it out by just rotating the object in hammer until it was correct lol...
ok, haha. I'm watching videos right now to try to learn blender and learn how to make or edit models for source games right now, but I'll turn the stupid thing later and I'm sure it'll be fine. thanks
For future reference, if anyone else find this, or if you need it, since I can't really tell... func_tracktrains should always be built facing 0 degrees (east/right) in Hammer.
Well I just tried and it didn't work...
Are you saying that it's not possible to rotate the train's initial standpoint?
I mean, it won't be too hard for me to rotate the entire room to compensate, but you're sure there's no way to turn it, eh?
If built facing 0, when the map is loaded the train should position itself on the first path_track facing the direction of the next path_track. If it's not doing that... I'm not sure what would be wrong.
Hey if you or anyone else happens to look back in this topic, what exactly do I do to make a train that accelerates slowly? You know, rather than going from stopped to max speed. It's currently activated by a button. The output of the button is ondamaged startforward. Should I add another output to set acceleration or something?
Set Change Velocity to linear blend. I haven't tried ease in/out so I'm not sure if it's broken, or how it works.
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