how do I extend map time or add rounds?

Discussion in 'Mapping Questions & Discussion' started by Open Blade, May 9, 2008.

  1. Open Blade

    Open Blade L7: Fancy Member

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    I have a basic 5 point cp map and I don't care to reduce or extend spawn times based on capping because it's so small anyway. What I would like to do is either add rounds and or extend the round time from default 30 minutes.

    I searched for tuts on this and cant find anything. Thanks guys.
     
  2. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    try use the team_round_timer entity
     
  3. Gadget

    aa Gadget

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    you can set the standard time for your map in the team_round_timer, as Lolz1337 has said. Use those properties:

    Timer length (in seconds)
    Max timer length (in seconds)
    Setup timer length (in seconds)
     
  4. Open Blade

    Open Blade L7: Fancy Member

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    What is the difference between timer length and max timer length? Also, to tie this question into this all, regarding the setup timer, I know what that is, do you need to have those gates to block people out while set up is taking place? Do you need to have another entity set up to open the doors once set up timer has run out?
     
  5. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    Timer length: The length of the timer when the map begins
    Max Timer length: The length of the time wich it can maximum be, like, you got 3 cps, your Timer length is 3, the max TL is 5, after capping the first cp you add 2, and you get 5 mins on there, than you cap 2, within 2 mins, now you actualy have 6 or 7 mins on the timer, but the timer only allows you to have a maximum off 5, voila, that its the difference :D

    And for the doors opening on set up timer, you got to jiggle with the outputs.
    Go to your door,
    Go to the output tab, select: Create new output, The first field should be set to
    OnSetupEnd
    On the second field, you set the name of your team_round_timer.
    On the third field you select: Open, don´t change anything for the rest, do this on any door you got.
    So the final output should look like this:

    OnSetupEnd>team_round_timer>Open

    If i´m mistaken correct me, because i dont have acces to hammer now, i´m on a crappy shitty pc because my main pc has to decided to suicide :(
     
  6. Gadget

    aa Gadget

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    I think the outputs should be added to the team_round_timer instead of the doors. That's how I did it and it works fine. So apply names to the doors and add "OnSetupFinish-doorname-Open" or "OnSetupFinish-doortriggername-Enable" if you're using a door that can be opened by the players rather than being open the whole time.
     
  7. Foreverkul

    Foreverkul L4: Comfortable Member

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    I already told you on Steam!!!
    If you need more help I can walk you through it.
     
  8. Open Blade

    Open Blade L7: Fancy Member

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    Yeah, I don't want to add or remove time based on capping and I don't want to increase the capture time, it's already at 10 seconds. On this map, it will be hard to cap middle anyway. I just want to make it so the game round is 45 minutes instead of default 30 minutes. I am thinking about adding those team round timer doors to seal off the middle (which you would need to go through to cap the other side) so the engi's can build at base caps to help prevent scout rushes from winning map super fast. Sorta like Hallofdeath does.
     
  9. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    that add time was only an example to show the difference :\
    just put in both 45 than.
    And if you only want to open it on player touch you should use garbageman advice
     
  10. Foreverkul

    Foreverkul L4: Comfortable Member

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    I told you how to make rounds as well, just not very detailed. If you get on at the right time I'll show you how to use them, its pretty simple. I'll also show you how to make the set up change time limits.