hotted_boobs

CTF hotted_boobs a22

pont

huh? wuh?
aa
Mar 15, 2018
345
522
a21 changelog:

it's been a while!

- added route in flag lobby
battlements was a very strong offensive hold, only having one feasible way out of the flag room sucked, and not being able to catch someone rocket jumping up the lobby dropdown sucked. this should help those issues.
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- removed health kit in upper route overlooking spawns
well, that was dumb.

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pont

huh? wuh?
aa
Mar 15, 2018
345
522
a22 changelog:

io_v2.png
- remade ctf timer logic from the ground-up. it runs faster and is far more stable.
shameless self-promotion! an updated logic prefab is available here.
- fixed forcespawning teams into a round loss.
- fixed incorrect bonus time additions.
- removed small health packs in upper floors of side buildings at mid
- switched upper battlements health packs to small (from medium)
- switched lower battlements health packs to small (from medium)
- moved small health and medium ammo in lower floors of side buildings at mid away from the window
players felt that health was too abundant, and that engagements were mainly decided by proximity to a health kit. this should help flow by weakening their use as defensive backstops.

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