Highwind

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
That's easy too. When your timer ends compare the two scores and then force a win on the proper team.
 

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
Just wanted to say that I love the visual style here! You've created something unique and wonderful within the pretty narrow tf2-style-universe. :D

The stones on the ground is awesome, and the palm trees fit in rather nicely! I like the windmills too!
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
You noobs. That's what it DOES. The setting just happens to have the word "stalemate" in it. It will only stalemate if they are tied.

*Thinks of valve maps*

Oh right, sorry booj! Didn't mean to not trust ya!
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Just wanted to say that I love the visual style here! You've created something unique and wonderful within the pretty narrow tf2-style-universe. :D

The stones on the ground is awesome, and the palm trees fit in rather nicely! I like the windmills too!

I have a bit of critique here: remove their damn collision. I trip over them and get stuck.
 

Rikka

L5: Dapper Member
Feb 10, 2009
208
388
I don't know, those palm trees threw me off next to the mountain skybox.

But yes, the theme was very refreshing and the gameplay solid. Good work.
 

Keonyn

L2: Junior Member
Mar 27, 2010
56
17
It's unfortunate this one seems to be dead, it had quite a bit of promise and an interesting and unique style to it in-spite of the use of stock textures to produce it.
 
Mar 23, 2010
1,874
1,699
this map + pants = cream in my pants

:O:O:O:O