- Jun 10, 2009
- 9
- 0
Hey everyone, first time on here as a user so yay! I've read through basically all the tutorials and tips as to how to start with mapping and such, and i managed to build a map that doesn't completely suck.(although it's very sloppy and still quite bad).
I was just curious as to how others go about starting a map, and in particular how you go about adding details such as cliffs and buildings.
when i made the map i boxed everything out with dev textures, and it was very grey and dull, so i added cliffs which helped, but i'm just interested in how most of you go about turning a boring cubemap into a refined map ready for beta, with textures everywhere, displacement on the walls and ground, etcetera.
thanks in advance, dave
I was just curious as to how others go about starting a map, and in particular how you go about adding details such as cliffs and buildings.
when i made the map i boxed everything out with dev textures, and it was very grey and dull, so i added cliffs which helped, but i'm just interested in how most of you go about turning a boring cubemap into a refined map ready for beta, with textures everywhere, displacement on the walls and ground, etcetera.
thanks in advance, dave