First of all, did i post this in the right section? :blushing:
And now for the real deal, I'm busy making a gametype which is found in many other games and i found suitable for TF2. It's like oddball in halo, if you have the ball (intelligence) you'll gain points. BUT, how basic it is, it won't work :facepalm:
I have 5 entities with the following settings:
1- item_teamflag (The ball)
Class info:
Name: Ball
Game Type: CTF
Team: Any
Return time: 10 seconds
Outputs:
2- tf_gamerules
Name: tf_gamerules
Hud Type: CTF HUD
CTF Overtime: Yes
No outputs.
And 3, 4 and 5:
logic_timer (Timer_Red)
logic_timer (Timer_Blue)
logic_auto
Now the problem is, it doesnt add any points to the score.
Anybody who can help me?
And how do I set the roundtime and pointlimit?
Could anybody help me?
And now for the real deal, I'm busy making a gametype which is found in many other games and i found suitable for TF2. It's like oddball in halo, if you have the ball (intelligence) you'll gain points. BUT, how basic it is, it won't work :facepalm:
I have 5 entities with the following settings:
1- item_teamflag (The ball)
Class info:
Name: Ball
Game Type: CTF
Team: Any
Return time: 10 seconds
Outputs:
2- tf_gamerules
Name: tf_gamerules
Hud Type: CTF HUD
CTF Overtime: Yes
No outputs.
And 3, 4 and 5:
logic_timer (Timer_Red)
logic_timer (Timer_Blue)
logic_auto
Now the problem is, it doesnt add any points to the score.
Anybody who can help me?
And how do I set the roundtime and pointlimit?
Could anybody help me?
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