First of all, did i post this in the right section? :blushing: And now for the real deal, I'm busy making a gametype which is found in many other games and i found suitable for TF2. It's like oddball in halo, if you have the ball (intelligence) you'll gain points. BUT, how basic it is, it won't work :facepalm: I have 5 entities with the following settings: 1- item_teamflag (The ball) Class info: Name: Ball Game Type: CTF Team: Any Return time: 10 seconds Outputs: 2- tf_gamerules Name: tf_gamerules Hud Type: CTF HUD CTF Overtime: Yes No outputs. And 3, 4 and 5: logic_timer (Timer_Red) logic_timer (Timer_Blue) logic_auto Now the problem is, it doesnt add any points to the score. Anybody who can help me? And how do I set the roundtime and pointlimit? Could anybody help me?