So we all have our gripes with Hammer, let's face it. And we all have things we'd like to see added to it. That's what this thread is for. From the simple to the whimsical to the technically unfeasible, as long as it's a feature you genuinely want to see added, it's fair game. Yet another mode for displacement editing, where each vertex can be manipulated with the mouse in the 2D windows just like the vertex edit tool. As a tradeoff, you'd be limited to the 1-unit grid, but for shaping displacements to match (and with the intent to replace) complex brushwork, it would be quite handy. The option to make the compile process "bomb out" the time it encounters an error. I can't tell you how much time I've had wasted waiting for a map to compile all the way, only to find it didn't really but still took as long as if it had. Some kind of "drop" tool. What this would do is let you position a static prop, and then let it "drop", as if it were a physics prop, properly on top of whatever's below it. Perfect for making uneven stacks of crates or placing props on displaced ground.