Here is some feedback regarding the map from when I have played on it.
Played with it in both pretty coordinated settings w/ shotcallers and without so I think I got a pretty decent understanding of it.
- I don't see why the Throw-In grants only a single point. It's rarely used from my experience as it requires attackers to take in the most risk since enemies will naturally gather around the place they spawn in - which is the closest to the Throw-In. It doesn't really make sense to me why the risky goal grants a point less than the safer one. Making it grant 2 seems reasonable to me and would spare you the numbering process.
- I don't think its a good thing that defenders are granted 4 sec respawn and attackers 8. In most gamemodes it's the other way around to give attackers an edge since they are the furthest away from their spawn. Especially in PASS Time rewarding defenders for letting the ball enter their base seems... a bit backwards. Their defender spawn is only a 2 second walk away from their natural one while attackers are basically out of the picture if they die while the JACK is in REDs base.
- R3 doesn't seem like a viable route and is rarely used by players from my experience. Enemies spawn at the top-side of the image, so I, as an attacker, will want to avoid it. A PASS Time gamemode special is that most players aren't even familiar with spawns switching, so noone will want to enter the building they think RED is spawning from. I don't have any reason to take that route as R2 and especially R1 outshines it. Maybe offer attackers a meaningful reward when they are through that building - like a powerful highground - to reward them for taking all that risk. Or maybe you intended for that route to be smelly for attackers, in that case, ignore this.
- R1 seems to be the most common route. It's super safe, the furthest away from the enemy spawns and players and even offers you controlling high-ground on your way to the goal. I don't know what you can do to make the other routes more appealing as the spawn placement will naturally make R1 the safest route of all with the least amount of enemies.
And that's it for map-specific stuff. I already shilled to you about the additional PASS Time logic pack so I don't need to do it again here. Good luck with future updates!