Gridiron a15

Pass the Time around the Foundry

  1. Congratulations You Won!

    MegapiemanPHD
    -changed run in goal to count for 2 points instead of just 1
    -redid geometry in lobby area between mid building and bridge/transitional building area thing
    -clipping fixes
    -brightened environment lighting

    Images

    1. 20210512131156_1.jpg
    2. 20210512131210_1.jpg
    3. 20210512131141_1.jpg
    4. 20210512131029_1.jpg
  2. The Hellgate Qube

    MegapiemanPHD
    -changed around geometry at mid to try and make it less sentry friendly
    -moved around health and ammo at mid
    -attempted to make jump pads less finicky on the edges so players don't get sent straight up in the air when they aren't supposed to

    Images

    1. 20210511004826_1.jpg
    2. 20210511004815_1.jpg
  3. I'm having thoughts but I couldn't think how to phrase it

    MegapiemanPHD
    -adjusted mid geometry to be less sentry friendly
    -removed medium ammo pack from mid
    -adjusted geometry in lobby outside mid to try and be more interesting
    -added passtime signs by Kaleidescoop

    Images

    1. 20210504000024_1.jpg
    2. 20210504000035_1.jpg
    3. 20210504000044_1.jpg
    4. 20210504000103_1.jpg
  4. my B

    MegapiemanPHD
    -uploaded the correct file
  5. Smudge

    MegapiemanPHD
    -simplified mid and lobby while also making the main doorway bigger in order to try and minimize stalemates there
  6. Obviously just Entertainment

    MegapiemanPHD
    -remade mid and shortened it
    -clipping fixes
    -stuff

    Images

    1. 20210415154147_1.jpg
    2. 20210415154154_1.jpg
  7. We ready to have a dance off?

    MegapiemanPHD
    -varied geometry at mid to block horrid sightlines n stuff
    -moved vertical jump pad to fence with ramp so it's not as easy to accidentally use it
    -probably something else idk
  8. For the first time, for the last time

    MegapiemanPHD
    -fixed red's broken back spawn
    -fixed weird overhang for blu's vertical jump pad
    -added another ammo pack at mid
    -added arrows to vertical jump pad
  9. A quick dose of Nector

    MegapiemanPHD
    -expanded outside path from mid to goal
    -moved around forward and backward spawns
    -moved goals around
    -widened mid
    -generally addressed most if not all things 14bit talked about in his feedback post for this map (thanks again 14bit)
  10. My dog says "woof"

    MegapiemanPHD
    -fixed respawn times