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renton updated
govan with a new update entry:
koth_govan_b5 update
General
Fixed lighting inconsistencies
Some optimisation improvements
Mid
Closed off top left entrance to mid
Made top right entrance to mid more spacious
Replaced prop jump with stairs to upper area
Lowered the height of broken roof and repaired into a full roof
Staging Area
Removed lower left route from spawn to mid
Made the stairs at left side smaller
Made left towerhouse slightly bigger
Added stairs to far right route...
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renton updated
govan with a new update entry:
koth_govan_b6 update
General
Adjusted clipping
Fixed misaligned textures
Decreased cap time from 8s to 6s
Mid
Rearranged cover around point
Added medium ammo pack behind the crate
Opened a hole in the middle tower
Staging area
Adjusted displacements
Lowered and rearranged the roof of the middle tower
Curved wall of middle tower
Rearranged water barrels
Reworked left area of staging area
Reworked the drop down area
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renton updated
govan with a new update entry:
koth_govan_b7 update
General
Clipping adjustments
Optimisation improvements
Fixed "game-breaking" cone glitch (credit to kafri)
Mid
Adjusted clipping on the red iron/blu steel buildings which should make the area slightly wider (credit to gedu)
Fixed sticky trap behind crates (credit to gedu)
Fixed clipping in tower building (credit to gedu)
Staging area
Fixed stickies bouncing off scaffolding (credit to gedu)
Fixed all classes being able to reach...
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renton updated
govan with a new update entry:
koth_govan_b8 update
General
Minor optimisation improvements
Mid
Fixed one-sided eagle spot
Lowered cap zone height to prevent capping on crate
Reduced cap zone size to inside hazard marking
Reduced beams at upper area to improve movement
Removed right house and extended upper area
Reduced size of right tower and extended catwalk
Adjusted clipping in middle tower
Adjusted clipping by ledge
Adjusted walls by ledge to fix awkward movement
Reduced size of roof...
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renton updated
govan with a new update entry:
koth_govan_b9 update
General
Tidied up some brushwork
Fixed missing overlays
Clipping improvements
Minor optimisation improvements
Mid
Replaced pipes with archway
Added a curved building at upper area
Adjusted lighting around upper area
Restructured beams on blu steel/red iron buildings
Fixed missing cable on blu side
Staging Area
Improved clipping on right route to point
Added new route to mid
Spawn
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