Here it is;
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -onlyents "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.vmf"
Valve Software - vbsp.exe (Aug 2 2018)
onlyents = true
6 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.vmf
Water found with no water_lod_control entity, creating a default one.
Wrote ZIP buffer, estimated size 3024, actual size 2274
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2"
Valve Software - vvis.exe (Aug 2 2018)
6 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2"
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.86 seconds)
9560 faces
1 degenerate faces
972255 square feet [140004800.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
36 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
Build Patch/Sample Hash Table(s).....Done<0.0221 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 1705/8192 20460/98304 (20.8%)
brushsides 12184/65536 97472/524288 (18.6%)
planes 6126/65536 122520/1310720 ( 9.3%)
vertexes 15400/65536 184800/786432 (23.5%)
nodes 6147/65536 196704/2097152 ( 9.4%)
texinfos 767/12288 55224/884736 ( 6.2%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 9560/65536 535360/3670016 (14.6%)
hdr faces 9560/65536 535360/3670016 (14.6%)
origfaces 4057/65536 227192/3670016 ( 6.2%)
leaves 6172/65536 197504/2097152 ( 9.4%)
leaffaces 11368/65536 22736/131072 (17.3%)
leafbrushes 6496/65536 12992/131072 ( 9.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 62738/512000 250952/2048000 (12.3%)
edges 35398/256000 141592/1024000 (13.8%)
LDR worldlights 36/8192 3168/720896 ( 0.4%)
HDR worldlights 36/8192 3168/720896 ( 0.4%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 915/32768 9150/327680 ( 2.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14253/65536 28506/131072 (21.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 18/512 6336/180224 ( 3.5%)
LDR lightdata [variable] 3401808/0 ( 0.0%)
HDR lightdata [variable] 3401808/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 34097/393216 ( 8.7%)
LDR ambient table 6172/65536 24688/262144 ( 9.4%)
HDR ambient table 6172/65536 24688/262144 ( 9.4%)
LDR leaf ambient 24208/65536 677824/1835008 (36.9%)
HDR leaf ambient 22314/65536 624792/1835008 (34.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8520 ( 0.0%)
pakfile [variable] 2274/0 ( 0.0%)
physics [variable] 600434/4194304 (14.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 27430
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.bsp
30 seconds elapsed
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.91 seconds)
9560 faces
1 degenerate faces
972255 square feet [140004800.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
36 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
Build Patch/Sample Hash Table(s).....Done<0.0224 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 1705/8192 20460/98304 (20.8%)
brushsides 12184/65536 97472/524288 (18.6%)
planes 6126/65536 122520/1310720 ( 9.3%)
vertexes 15400/65536 184800/786432 (23.5%)
nodes 6147/65536 196704/2097152 ( 9.4%)
texinfos 767/12288 55224/884736 ( 6.2%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 9560/65536 535360/3670016 (14.6%)
hdr faces 9560/65536 535360/3670016 (14.6%)
origfaces 4057/65536 227192/3670016 ( 6.2%)
leaves 6172/65536 197504/2097152 ( 9.4%)
leaffaces 11368/65536 22736/131072 (17.3%)
leafbrushes 6496/65536 12992/131072 ( 9.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 62738/512000 250952/2048000 (12.3%)
edges 35398/256000 141592/1024000 (13.8%)
LDR worldlights 36/8192 3168/720896 ( 0.4%)
HDR worldlights 36/8192 3168/720896 ( 0.4%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 915/32768 9150/327680 ( 2.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14253/65536 28506/131072 (21.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 18/512 6336/180224 ( 3.5%)
LDR lightdata [variable] 3401808/0 ( 0.0%)
HDR lightdata [variable] 3401808/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 34097/393216 ( 8.7%)
LDR ambient table 6172/65536 24688/262144 ( 9.4%)
HDR ambient table 6172/65536 24688/262144 ( 9.4%)
LDR leaf ambient 24208/65536 677824/1835008 (36.9%)
HDR leaf ambient 22314/65536 624792/1835008 (34.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8520 ( 0.0%)
pakfile [variable] 2274/0 ( 0.0%)
physics [variable] 600434/4194304 (14.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 27430
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.bsp
29 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_sandpit_a2.bsp"
I used Only Entities for run BSP, run VIS is normal, and Run RAD is fast.