Got Lighting and Water Problems

Discussion in 'Mapping Questions & Discussion' started by RaVDice | trade.tf, Nov 6, 2018.

  1. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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    As the title states, i got some lighting and water problems.

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    Also for some reason there's no point file.
     
  2. DrSquishy

    aa DrSquishy ???

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    What does your compilelog say?
     
  3. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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  4. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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    Any way to get a point file?
     
  5. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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    Here it is;


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -onlyents "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.vmf"

    Valve Software - vbsp.exe (Aug 2 2018)
    onlyents = true
    6 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.vmf
    Water found with no water_lod_control entity, creating a default one.
    Wrote ZIP buffer, estimated size 3024, actual size 2274
    0 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2"

    Valve Software - vvis.exe (Aug 2 2018)
    6 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2"

    Valve Software - vrad.exe SSE (Jul 18 2018)

    Valve Radiosity Simulator
    6 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.86 seconds)
    9560 faces
    1 degenerate faces
    972255 square feet [140004800.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    sun extent from map=0.000000
    36 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
    Build Patch/Sample Hash Table(s).....Done<0.0221 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 24/1024 1152/49152 ( 2.3%)
    brushes 1705/8192 20460/98304 (20.8%)
    brushsides 12184/65536 97472/524288 (18.6%)
    planes 6126/65536 122520/1310720 ( 9.3%)
    vertexes 15400/65536 184800/786432 (23.5%)
    nodes 6147/65536 196704/2097152 ( 9.4%)
    texinfos 767/12288 55224/884736 ( 6.2%)
    texdata 32/2048 1024/65536 ( 1.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 9560/65536 535360/3670016 (14.6%)
    hdr faces 9560/65536 535360/3670016 (14.6%)
    origfaces 4057/65536 227192/3670016 ( 6.2%)
    leaves 6172/65536 197504/2097152 ( 9.4%)
    leaffaces 11368/65536 22736/131072 (17.3%)
    leafbrushes 6496/65536 12992/131072 ( 9.9%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 62738/512000 250952/2048000 (12.3%)
    edges 35398/256000 141592/1024000 (13.8%)
    LDR worldlights 36/8192 3168/720896 ( 0.4%)
    HDR worldlights 36/8192 3168/720896 ( 0.4%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 915/32768 9150/327680 ( 2.8%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 14253/65536 28506/131072 (21.7%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 18/512 6336/180224 ( 3.5%)
    LDR lightdata [variable] 3401808/0 ( 0.0%)
    HDR lightdata [variable] 3401808/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 34097/393216 ( 8.7%)
    LDR ambient table 6172/65536 24688/262144 ( 9.4%)
    HDR ambient table 6172/65536 24688/262144 ( 9.4%)
    LDR leaf ambient 24208/65536 677824/1835008 (36.9%)
    HDR leaf ambient 22314/65536 624792/1835008 (34.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/8520 ( 0.0%)
    pakfile [variable] 2274/0 ( 0.0%)
    physics [variable] 600434/4194304 (14.3%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 27430
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.bsp
    30 seconds elapsed
    Valve Software - vrad.exe SSE (Jul 18 2018)

    Valve Radiosity Simulator
    6 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.91 seconds)
    9560 faces
    1 degenerate faces
    972255 square feet [140004800.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    sun extent from map=0.000000
    36 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
    Build Patch/Sample Hash Table(s).....Done<0.0224 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 24/1024 1152/49152 ( 2.3%)
    brushes 1705/8192 20460/98304 (20.8%)
    brushsides 12184/65536 97472/524288 (18.6%)
    planes 6126/65536 122520/1310720 ( 9.3%)
    vertexes 15400/65536 184800/786432 (23.5%)
    nodes 6147/65536 196704/2097152 ( 9.4%)
    texinfos 767/12288 55224/884736 ( 6.2%)
    texdata 32/2048 1024/65536 ( 1.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 9560/65536 535360/3670016 (14.6%)
    hdr faces 9560/65536 535360/3670016 (14.6%)
    origfaces 4057/65536 227192/3670016 ( 6.2%)
    leaves 6172/65536 197504/2097152 ( 9.4%)
    leaffaces 11368/65536 22736/131072 (17.3%)
    leafbrushes 6496/65536 12992/131072 ( 9.9%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 62738/512000 250952/2048000 (12.3%)
    edges 35398/256000 141592/1024000 (13.8%)
    LDR worldlights 36/8192 3168/720896 ( 0.4%)
    HDR worldlights 36/8192 3168/720896 ( 0.4%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 915/32768 9150/327680 ( 2.8%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 14253/65536 28506/131072 (21.7%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 18/512 6336/180224 ( 3.5%)
    LDR lightdata [variable] 3401808/0 ( 0.0%)
    HDR lightdata [variable] 3401808/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 34097/393216 ( 8.7%)
    LDR ambient table 6172/65536 24688/262144 ( 9.4%)
    HDR ambient table 6172/65536 24688/262144 ( 9.4%)
    LDR leaf ambient 24208/65536 677824/1835008 (36.9%)
    HDR leaf ambient 22314/65536 624792/1835008 (34.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/8520 ( 0.0%)
    pakfile [variable] 2274/0 ( 0.0%)
    physics [variable] 600434/4194304 (14.3%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 27430
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.bsp
    29 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_sandpit_a2.bsp"

    I used Only Entities for run BSP, run VIS is normal, and Run RAD is fast.
     
  6. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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    Probably should change Run BSP to Normal.
     
  7. DrSquishy

    aa DrSquishy ???

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    Don't use only entities - you'll want normal on everything to start off with. Looks like VVIS and VRAD are just dying for some reason
     
  8. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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    Prob. is that it takes way to long to load the map.
     
  9. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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    last time i did it the program didnt finish loading after 2 hours.
     
  10. DrSquishy

    aa DrSquishy ???

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    Which part - the actual compiling or opening of TF2? And even then, VBSP is usually the fastest. If you're really unhappy with the compile times, run it with fast on VVIS and VRAD
     
  11. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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    I'll try that so i'll comment if it works.
     
  12. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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    Fixed the water, lighting is still messed up.
     
  13. henke37

    aa henke37

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    Fast vvis causes various issues. This includes water not working. Do it for real. I've never had a vvis time longer than a second or two. Go learn how visibility works.
     
  14. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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    I put everything on normal
     
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