Hey. So, I recently started making a new map. Or tried to, anyway. Got a few questions, though. First up is: does anyone on here know, how they made the spawn doors in turbine and 2fort? The glass doors. I've always loved those doors, and would love to have them in my own map. Second question is if any of you know how they made the textures go kind of.. what's the word I'm looking for? Wry, I think. I'm talking about the hallway that descends down to the intelligence room in 2fort. I can't for the life of me figure it out Also, how should I be making a skybox? So far, all I've done, when I needed testing, was to make a big cube around my map, and then using the hollow tool. Also, this last question might seem a bit silly, but since I'm not that great at thinking creatively most of the time, I just thought I'd ask: How do you come up with layouts for maps? Do you sketch it out? Make it in Paint/Photoshop or Gimp? Or do you just sort of get to work on it? Thing is, I've got some ideas, I just wouldn't know how to get started on them, really. Also, while I can livingly imagine the spawn room I'd make, as well as the capture points, I'm having a hard time thinking of anything for inbetween those points. Last question: what kind of map would you recommend for a beginner to make? Team Fortress 2-wise - I would love to make a 5CP map, but those needs to be well-balanced, as well as being quite big, so I'm thinkig that might not be the best choice. Any and all help appreciated.