Turbine-styled Corners

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Sep 19, 2010
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I searched a bit around the forums and couldn't really find a topic like this, so I apologize if I overlooked something.

I'm trying to create rounded corners as seen in Turbine:

ctfturbine0000.jpg


For now, the best way I've found to do this is to create a square and cut sections off and then re-align the vertices. Is this a big no-no or the correct way to do it?

nonok.png


Thanks guys. Really appreciate it.
 
Jan 20, 2010
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Heck of an idea. Haha. Thanks.

I haven't done round corners like that in a while, but the way I used to do it was similar to your method, except I made a cylinder first to use as a guide for the clipping. I'd place it over the cube and then clip around the cylinder. No idea if this is the most efficient method, but it works as far as I can tell.
 
Sep 19, 2010
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Alright, thanks guys. I'm not quite to the point where I'm going to start working on corners yet, but I just wanted to know so I wouldn't have to wait when I got there. If anyone else has another method, feel free to chime in. :)
 

Mr. Wimples

L6: Sharp Member
Jan 27, 2010
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1. Make cylinder
2. Cut like a pie
3. Place your cut piece on corner
4. ????
5. Profit

Or just go ahead and do what Lemmines said. Works either way, my way will save you time when hammering, Lemmines way will save you a fraction of a millisecond while compiling.

Also, I personally wouldn't use the vertex tool because it screws with textures.
 

Terr

Cranky Coder
aa
Jul 31, 2009
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Another thing to look at would be the curved corners in both teams' sewer zones in 2fort.

Not necessarily because it's a good example, but because IIRC it shows you some of the pitfalls of lightmap levels and trying to blend func_detail with normal brushes.
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
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Here's a trick I learned way back in the wee days of CS:S:

Edit:
Come on dropbox...work with me here...
magic_corner_01.jpg

magic_corner_02.jpg

magic_corner_03.jpg

magic_corner_04.jpg

magic_corner_05.jpg

magic_corner_06.jpg

magic_corner_07.jpg
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
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maybe if your picture was viewable...

Dropbox is down... or isn't working wtih images... I'm having issues with it too.

EDIT: Now its working!....

Just make sure that when you do that subdivision, you add a nodraw texture behind it (not through it) and seal it with with the other walls. Displacements don't seal a map.
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
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Up to you. A cylinder primitive with a pie cut out and smoothing, as suggested by Mr. Wimples, or the example from turbine works fine too. I just happen to like result of the subdivided brushes myself. And you can do it with any variation of size. Just don't try to stretch it to fit another space, they have to be built custom for each space you want to put them in.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
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Funny thing; I loaded up Turbine myself to see what's what, and not only are the curves brushwork, they're not func_detailed. So I have no idea how those corners are supposedly optimized. (There are no hint brushes around either, though they might just be missing from the decompile or something.)