Mid:
Changed the map to rotational symmetry instead of mirrored symmetry, drastically changing how mid works.
Sloped down the highground into the lowground a lot more, hopefully helping to make the lowground easier to use and less disadvantageous.
Full healthkit has been changed to a medium, the medium ammo pack by the point has been changed into two smalls on both sides.
Two smalls above the point have been removed.
Elevated the platform the point is on just a tad.
Had to relocate forward spawns at mid since the area they were in before doesn't exist anymore, they are no longer one spawn and are on top of a dropdown by the saltbox roofed shack.
The deck on the other side of the bridge has been replaced with just a ramp, the platform/ledge above it is still accessable via a propjump to the rock.
Second:
Gave it a similar treatment to mid merging highground and lowground.
Shuffled around three sets of healthkits to be much more in the open.
Removed the high window by the point, widened the doorway instead.
Extended the point area slightly, made the platform larger with more ramps to just walk up to it.
Added a small health & ammo in the room above boiler room.
Extended the platform behind the shack and added another ramp to make it easier to climb up.
The cellar leading to last now has a door that's closed until last is being attacked.
Last:
Drastically lowered the point, stump & surrounding platforms, removing the area underneath it but making it much easier to access.
Removed the ramp up out of the lowground, Propclimbing is still possible.
Pushed the right spawn exit (defender's perspective) into the building around the corner to not now open looking directly at the point.
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