Goldwood

Goldwood a9b

Mid:
Added a medium ammo on the bridge next to the point.
Changed the medium healthkit in front of the forward spawn to two small healthkits on the ledge.
Shifted the pickups in the boiler room to the other side of the doorway.

Second:
Reversed the direction of the stairway up to the point.
Added another entrance to boiler room.
Changed the bridge route into a wood platform on the point side, and windows on the side towards mid.
Added a shack & some geometry to let you climb it and jump from the shack to the wood platform.
Added a nook on the upper ledge by the point.
Added clipping to the doors in the containers to stop players from getting stuck on them.
Changed the wood fence towards mid into a solid wall.
Moved the small healthkit by the point to the ledge on the other side of the staircase.

Last:
Changed the full ammo into a medium ammo & health.
Added small health & ammo by the large shack, facing the cliff.
A small ammo pack by the attacker highground entrance, and a medium ammo pack behind the point.
Shifted the brush truck & barrels, and added some planks to make it easier to walk up.
Added a cellar area connecting the underpass and past the large shack with some windows.
Fixed some bugs, including a couple blu spawns in red's last spawn (WHOOPS).

Also decided to experiment with some shutters in a couple locations.
This worked pretty well, so I think i'm going to continue it.

Mid:
Extended the platform under the point across the lowground into a bridge.
Changed the lowground doorway facing into the area into a highground doorway onto a platform.
Brought the lowground end of the area in.
Adjusted the ledge that was formerly at the edge of that area to connect the bridge, lowground and platform.

Second:
Displaced the terrain a bit to make it not as flat.
Added clipping around the train to make it easier to nagivate.
Added an open window to the side of the point, over the barrels.
Raised the ledge on the inside next to the point, and removed the path it would normally connect to entirely.

Last:
A bit of a rework; The area is as a whole a good bit smaller, and the back half of it was lowered down to the height of the front half, removing the ledge.
Extended the lowground further into the area, and gave a ramp to help climb up faster & easier.
The far side route through the broken wall has been re-routed to just go up through the floor above it; the outdoors portion has been removed.
Added some shacks to give a bit more substance to the approach.
Re-iterating, The route closest to second is now gone entirely.