Played this on 2f2f today. I gotta say, I'm lovin' it. The last version I tested was alpha 5 or so, so this was a great sight to see. From what I remember, I love the new changes, including:
-Less open area around Blu's entrances to Capture Point A. It always seemed too big in previous versions.
-The route from A to C has undergone a great makeover. It also felt very huge in previous alpha iterations.
-Reworking Cap C :wow: The multiple entrances and paths makes it such a fun place to defend and assault
However, there was a few issues that I noticed:
-Cap A area was really open to demo and sniper fire from all angles
-The route from Blu Spawn (A big bridge I believe) was very open to sniper fire and the cover provided was very minimal
-The Fort. Although I enjoyed royale with cheese constantly yelling at me to leave it, I found it to add nothing to gameplay, and it just being an inside joke(I presume) and aesthetic. The only problem with the fort was that I noticed with it was the idiocrary of our team's engineers to build everything in their, causing our team to be down at least 3 men. Maybe you could place a func_nobuild in there.
Other than that, I would like to repeat: I love the map. Each point requires different strategies and that ice cave is orgasmic :drool1:. Can't wait for beta
