After playing a couple rounds on it, I'm inclined to think there should be substantially less possibility of accidentally falling into deathpits. Here are a few suggestions:
![]()
It still keeps the danger in a couple key areas, but reduces the frustration of accidentally falling into one in the middle of a battlezone by strafing to the side or running backwards.
I uploaded a10 to the US server and was just about to run it yesterday... then the update came out and priorities changed. it's still on the server though if you want to run a test.
:blink: you're getting out alphas very quickly, we never ran a10 on the server yet..
After A45 or A64Yeah, I'm running many tests now
I want to get a beta out soon.
This is not thorough, it is what I thought after 1 match of playing
picture1 - I do not like the texture of any of these rocks on the map. They don't look realistic, I hate them.
picture2 - The texture of the stone (it appears at other parts of the map aswell) is not nice. It doesn't look realistic, it looks very 2D.
picture3 - I think if these planks of wood were seperated so you could fall down between them, it would add some excitment to this particular part of the map.
picture4 - The walls here in the red spawn look very dull and bland. If you simply added some decals then it would look alot better.
:sleep:
You are going to add snow now that Valve has added rain, right?![]()
This is not thorough, it is what I thought after 1 match of playing
*images*
Hope you get a reply from Valve about the snow. They should be able to reverse engineer the rain from sawmill into a snow texture.