Ghost/hologram shader?

Discussion in 'Mapping Questions & Discussion' started by Pocket, Apr 12, 2013.

  1. Pocket

    aa Pocket func_croc

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    I'm curious if there's a shader in the Source engine that would allow for a ghost effect, where the entire model is rendered at a certain opacity level relative to everything else. Compared to what happens with, say, the holograms in Half-Life's hazard course, where you can see where polygons overlap on concave shapes.

    The ability to receive lighting from the map is optional, but appreciated.

    And yes, I checked the wiki. I didn't see anything of the sort, but I know it's not comprehensive.
     
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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  3. Micnax

    aa Micnax I maek map

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    Render mode has the Hologram setting, and some other one with brackets (you'll figure it out when you see it).

    It creates this kind of effect:

    [​IMG]

    [​IMG]

    (Please excuse the shitty test map...)
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    That just looks like modelwide translucency, no?
     
  5. Pocket

    aa Pocket func_croc

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    Those pictures look like it has the same problem as the Half-Life holograms, though it would be easier to tell if it weren't all one color.
     
  6. PoignardAzur

    PoignardAzur L2: Junior Member

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    It's already quite easy to tell : you can see their teeth trough their mouth :/