Ok so if you've played koth_splattower you know where I'm going with this.
I have a trigger_multiple set up with an all touch start and end to move and stop a train. I want it so that if one team is pushing it it will move in one direction where as if another team was pushing it then the train will go the other way. Naturally I thought that putting a filter for red on the existing one and simply copying the existing trigger brush pasting it and changing the filter and direction output will work...well no not really...
Red pushes the train no problem. Blu gets on and the train vibrates and floats away from the path its suppose to follow slowly. I have tried putting in payload logic before for a different thing and that freezes the game. I'm assuming the same will happen if I tried any other logic related to payload.
Any ideas on how to fix this/make the idea work?
I have a trigger_multiple set up with an all touch start and end to move and stop a train. I want it so that if one team is pushing it it will move in one direction where as if another team was pushing it then the train will go the other way. Naturally I thought that putting a filter for red on the existing one and simply copying the existing trigger brush pasting it and changing the filter and direction output will work...well no not really...
Red pushes the train no problem. Blu gets on and the train vibrates and floats away from the path its suppose to follow slowly. I have tried putting in payload logic before for a different thing and that freezes the game. I'm assuming the same will happen if I tried any other logic related to payload.
Any ideas on how to fix this/make the idea work?