Gator Lake

KotH Gator Lake b19b

Capp

L4: Comfortable Member
Jan 20, 2017
169
31
-huge changes have been made to the map

-right off the bat, many buildings have been redesigned to be more unique and have their own place in the map

-New buildings include:
  • a bar-shack-thingy
  • a warehouse
  • a boiler room
  • a cozy shack with furnaces and stuff

-Replaced red's silo with an awesome windmill

-Added soundscapes

-brought back the healthkit near the sawblade

-added some funny music to the spawns

-further background detailing

-further red and blue spawnroom detailing

-further bridge detailing

-more detaling around the map

-optimizations or whatever

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Capp

L4: Comfortable Member
Jan 20, 2017
169
31
more than obviously the map seemed to have some optimization issues, so this entire update is dedicated to trying to decrease lag.

-added areaportals to spawnrooms
-added skybox brushes to separate regions
-added occluders
-plenty of other fps optimization attempts

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Capp

L4: Comfortable Member
Jan 20, 2017
169
31
Capp updated Gator Lake with a new update entry:

the cu(B)e maps update

-added cubemaps
-added a small dropdown on the path to the big houses to allow players to rotate faster
-completely redesigned the warehouse once again, making it just a very swampy shack
-merged some displacement edges and covered up others
-some attempts at optimization
-I guess that's it, hope there's no fps issues again

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Capp

L4: Comfortable Member
Jan 20, 2017
169
31
Capp updated Gator Lake with a new update entry:

It's (B)een a long time

alright, so I've been working on this version over many long intervals so I might not remember every change I've made but here it goes:

-Changed the grass texture to a less vomit-like one
-Changed the windmill to look broken
-Sealed the spawnrooms for better fps
-Sacrificed a couple goats for lucipher himself just so this map doesnt have any more fps issues please please please
-some detailing to the big houses
-I dont remember anything else
-I just dont want the map to have bad fps anymore...

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Capp

L4: Comfortable Member
Jan 20, 2017
169
31

Capp

L4: Comfortable Member
Jan 20, 2017
169
31

Capp

L4: Comfortable Member
Jan 20, 2017
169
31
Capp updated Gator Lake with a new update entry:

It's (B)een way too long...

Finally, it is here.

It's been so long I barely remember what I changed since then. All I know is I'm still trying to improve fps performance and it's not getting better and I'm only starting to care less. I think at this point it's just the map's flawed format that isn't optimal for good fps as a consequence of my substandard map making habilities. Whatever, let's just see how it goes.

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Capp

L4: Comfortable Member
Jan 20, 2017
169
31
Capp updated Gator Lake with a new update entry:

Even (B)etter lighting tweaks

Huge thanks to Tiftid for his contribution in assisting with the lighting, retexturing and general optimization!

-added wind
-Reduced usage of custom textures
-Reduced skybox props for better performance
-Proper adjustments to all indoor lighting
-added point_spotlights and sprites to light sources.
-actually properly repacked the map this time, reducing it's file size significantly!
-Adjusted the point capture line to actually match...

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Capp

L4: Comfortable Member
Jan 20, 2017
169
31
Capp updated Gator Lake with a new update entry:

Just (B)efore Summer

Alright, this one took a while,
Huge changes, fixes and overhaul done by contributor Pdan!

-Major Lighting and texturing overhaul including the change of ground texture, change of skybox texture and even some new custom ones! Also changing time of day from regular afternoon to near sunset
-huge fps performance improvements
-fixed some broken displacements
-better detailing to fully convey the swampy environment.
-changed pickup patches into little logs (awesome idea, dan)
-fixed...

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Capp

L4: Comfortable Member
Jan 20, 2017
169
31
Capp updated Gator Lake with a new update entry:

Very (B)ig update!

Shoutout to contributor Pdan4 for his heavy contributions to this map including:

-New custom skybox texture + ambient lighting
-General Lighting overhaul
-Massive detailing overhaul
-More texture changes
-Revamped 3d skybox
-Big efforts into fps improvement

And additional changes that I don't remember! It's been a couple months!

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