Gap around window model

Discussion in 'Mapping Questions & Discussion' started by Vizo, Nov 25, 2010.

  1. Vizo

    Vizo L1: Registered

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    How do i create a brush to fill in these gaps?
    The model is models/props_2fort/window007.mdl
    I looked in the valve maps but couldn't find this particular model used anywhere.

    [​IMG]
     
  2. Crash

    aa Crash func_nerd

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    You could just make it flat across, it shouldn't get in the way of the window itself, as far as I can tell...
     
  3. Vizo

    Vizo L1: Registered

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    Yeah i tried a flat peice but it shows through the model.

    [​IMG]
     
  4. Pocket

    aa Pocket func_croc

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    This is why I wish Valve would get on the ball and make the rest of their source files available. But in the meantime, we have decompilers. Here's what the brushwork around the window looks like on Well:

    [​IMG]

    That's on a one-unit grid. (Yikes.) The green represents the brushwork around the window — the outer arc is on the outside, the inner one is on the inside, and the bottom of the window sits flush with the second-from bottom green line, with a lip of five units out towards the outside. (And the turquoise line is the glass.)
     
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  5. Scotland Tom

    Scotland Tom L6: Sharp Member

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    Good lord, why don't Valve make their models fit to the grid? It doesn't just make it more difficult for custom mappers to use some of the models, but it makes it more difficult for the OFFICIAL mappers to use the models. It's just mind-boggling that they'd make things more difficult like that.