- Nov 2, 2007
- 409
- 117
Gaming Night: Part VII reflection thread (new thread made for Part VIII)
Gaming Night: Part VII Recap
There has been some debate over the maps that got played, didnt get played, got suggested, didnt get suggested, ect.
First I want to say if you have a problem with the maps suggested THIS IS THE PLACE TO MAKE THOSE COMPLAINTS. Last week NOBODY complained about the maps that were submitted here until AFTER they were already being uploaded to the server. That aggravates me. Especially since the ones complained about where on this list the entire time.
Next up on the complaint list ties in with the first complaint. What maps should we be playing? I made an extensive post on my feelings to which I dont think anyone replied or even read so I will repeat it here for your viewing and debating pleasure (with some modifications):
If the map designer submits his map for testing or if he is on the server then I think we owe it to them to play through it for the fully allocated time, but if they are not there or if it was not the designer that submitted the map then if the majority of people on the server want to switch to a new map then so be it.
As for rotation. I will admit that was a bit screwed up last Saturday and we should stick to the designated rotation.
Just to hit on the "What Maps" topic again to clarify my position:
When:
Gaming Night: Part VII Recap
There has been some debate over the maps that got played, didnt get played, got suggested, didnt get suggested, ect.
First I want to say if you have a problem with the maps suggested THIS IS THE PLACE TO MAKE THOSE COMPLAINTS. Last week NOBODY complained about the maps that were submitted here until AFTER they were already being uploaded to the server. That aggravates me. Especially since the ones complained about where on this list the entire time.
Next up on the complaint list ties in with the first complaint. What maps should we be playing? I made an extensive post on my feelings to which I dont think anyone replied or even read so I will repeat it here for your viewing and debating pleasure (with some modifications):
- Play custom maps from our members in all stages of completion.
- You slapped together a concept and want to see how it works? Great, we will at least play a round or two to let you know how it works
- You have been working on a map for months and finally want some game feedback? Great, we will play it and suggest tweaks to your map.
- You have made a map, consider it finished and just want other people to play it? Sweet, we will kill each other, maybe complain a bit, but keep the criticism constructive.
- Play maps that people really enjoy, but dont get to play that often.
- These can be custom maps that other people have made that you really like, submit them and We will fit them into the rotation. (PS. I really like custom CTF maps)
- Get less active Steam Group members to play with us. These are the people that just joined the group but have not been active. They will get a Steam Group alert saying that we are playing together as a group. Even if just one out of 50 come join us that is 4 inactive people hanging out with us, with the potential of them becoming active.
- Get people that dont even know about us, but like to play custom maps to see our server online and come play with us. Maybe one or two will stop by the chat room or stop by the forums. Either way we gain a couple new people and more people hear about us.
If the map designer submits his map for testing or if he is on the server then I think we owe it to them to play through it for the fully allocated time, but if they are not there or if it was not the designer that submitted the map then if the majority of people on the server want to switch to a new map then so be it.
As for rotation. I will admit that was a bit screwed up last Saturday and we should stick to the designated rotation.
Just to hit on the "What Maps" topic again to clarify my position:
- Maps submitted for the purpose of testing should get the full 30 minutes even if it is disliked.
- Maps submitted for the purpose of playing for fun will be allocated 30 minutes, and if they are disliked, they can be skipped / cut short.
- All maps that are submitted should be debated in this thread, when map submissions end so does your right to have it vetoed before it is placed in the rotation.
When:
- Indeterminate: If yall want to have it this saturday I cant guarantee I will be able to ensure that everything that needs to get done will be done. This is a busy week for me, its the end of the quarter and this weekend is Easter. So I will be out of town most of friday, then be very busy saturday / sunday.
- If someone else wants to handle the organization for an event this weekend, go for it, otherwise I say we hold off until next weekend (the 30th)
- TF2Maps.net partner server Colt's Playground: 84.45.84.166:27015
- Link should connect you straight to the server
- If someone has a US server that they are willing to let us use for ALL our events (I dont want to skip around to different servers each week), are willing to give us Admin, and are willing to be responsive to map upload requests then contact Immortal-D or DrPepper.
- If you are submitting a map, please do one of the following:
- Include a link to a publicly released version
- If there is no publicly released version send either me or DrPepper a forum PM (or contact me on steam) containing a link to a version that we can post onto the server.
- *note* we will most likely NOT have a password on the server so any maps submitted can still be download by the general public and there is a chance they might like it enough to try and post it to the internet without first asking permission. Keep this in mind.
- <Submitter> - <For Testing yes/no> - <Map Name + Link to Map> - <Link to map discussion>
- Are you submitting this map for testing purposes?
- Link to the Map.
- <optional> Link to a thread discussing your map.
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