Gameday - Sunday 21 October

Discussion in 'Server Events' started by tyler, Oct 19, 2012.

  1. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
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    Where:
    TF2Maps.net Official Server: 70.42.74.31:27015
    Gameday Host: yyler ☂


    When:
    Event will begin at:
    Pacific (PDT) : 12:00 PM
    Mountain (MDT) : 1:00 PM
    Central (CDT) : 2:00 PM
    Eastern (EDT) : 3:00 PM
    UK : 8:00 PM
    Central Europe: 9:00 PM
    Aus Western (AWST) : 3:00 AM
    Aus Central (ACST) : 4:30 AM
    Aus Eastern (AEST) : 5:00 AM
    Click here for other Timezones

    Map List:
    Time Played Map Name Author Download Thread
    20 koth_non72hr_a4 Bloodhound Dropbox (.bz2) Thread
    30 tc_underbid_a0 Tarry & Idolon :3 TF2maps (.bz2) Thread
    20 koth_muddy_waters_a2 dr_digital2 TF2maps (.bz2) Thread
    30 cp_snowbound_a1a x6herbius Mediafire (.bz2) Thread
    30 pl_crusoe_a6 LeSwordfish Dropbox (.bz2) Thread


    Map Pack:
    Gameday21Oct.rar - Uploaded

    Rules for Map Submitters:
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
    __Our Linux servers don't work with uppercase names.
    Map must be in development, finished maps do not require testing.
    Map may not use a point_servercommand to alter any variables.
    Map must be designed for standard play.

    __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. However, Medieval maps will be allowed under decision of gameday host.
    You may NOT reserve a submission without a download.
    • If an author has more than one map they want tested, they must be submitted to separate days.
    Non-compliance with rules will result in rejection of the submission.


    Submission Format:
    • Exact Map Filename (ctf_example_a4)
    • TF2Maps.net file ID number, OR url to offsite download.
    __BZ2 compressed files are greatly appreciated to save time for the host.
    __May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    • TF2Maps.net discussion thread number.
    __The scheduling system uses this number, I need it, not the post number.
    If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
    If you are a donator with upload abilities, please say if you have already uploaded the map.

    Testing options:
    A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
    A specific time slot: Available time & your time zone.
    __Only use if you aren't available for the whole testing period and wish to attend your map.


    Information
    • First come first serve, until the 2 hour period is filled.
    • Maps will get 30 minutes playtime, KotH/CTF/SD gets 20, Arena and orphaned stages get 15.
    • Last map can exceed the limit so long as the testing starts within the 2 hour period
    • You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
    • Any maps that have been tested in the previous Gamedays that week (regardless of version/changes) will be given lower priority over other maps submitted to said test
     
    Last edited by a moderator: Aug 29, 2015
  2. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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  3. dr_digital2

    dr_digital2 L1: Registered

    Messages:
    28
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    8
  4. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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  5. Bloodhound

    Bloodhound L6: Sharp Member

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  6. x6herbius

    aa x6herbius

    Messages:
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    Last edited: Oct 20, 2012
  7. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Just an observation, while you do get a lot of people for gameday with the current way you're posting, you should really post about gamedays more than ~the day before the event. It'll give more visibility to the event and more people who want to test, but can't get on to post when you post the thread can participate.

    Just a thought.
     
  8. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

    Messages:
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    820
    Now that you're one of the common folk you don't matter anymore.
     
    • Thanks Thanks x 2
  9. tyler

    aa tyler snail prince, master of a ruined tower

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    The fact is I took Harribo's time slot and actually post the thread about 12 hours before he did. I think the real problem is I'm the only one currently doing it.

    Tech and Harribo both posted ~1 day before the event (Harribo would actually have posted less than a day before). You tended to post your threads 2 days before, grazr did it 1 day before, Okrag did 1 day before as well, and then I stopped going back in time. But in those times there were 2 gamedays, not one.

    Other than A BA Survivor who didn't seem to understand the difference between this and an impromptu, and then posted in time to enter his map last week but for some reason did not, I haven't seen any issues. I'd rather not post it early and make people feel like they need to rush their maps to get in before it fills, especially with school having started back up for lots of folks. We have one gameday right now; I think it fits fine with the current map output of our user base and the way it's done doesn't really seem like it needs to change.
     
    • Thanks Thanks x 2
    Last edited by a moderator: Oct 20, 2012
  10. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
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    • Thanks Thanks x 1
    Last edited by a moderator: Aug 29, 2015
  11. x6herbius

    aa x6herbius

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    I'll take a copy of the Snowbound demo whenever it's ready.
     
  12. Ravidge

    aa Ravidge Grand Vizier

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  13. x6herbius

    aa x6herbius

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  14. PHISH

    PHISH L1: Registered

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    I have a question concerning this rule:
    • Map may not use a point_servercommand to alter any variables.

    I understand the reasoning behind it, but I have a map I am ready to test which is an offense vs defense CTF setup, switching rounds.

    Under the above restriction, since tf_flag_caps_per_round is bizarrely not part of the ctf entity it will limit my playtests to give offense 10 minutes to get 3 caps to win, or defense to hold below 3 caps in 10 minutes.

    Really what I want to get out of a playtest is to get a feel for how many caps in 10 minutes I can expect for the attackers with the current layout.

    Is it possible to make an exception for my map (I can set it, and then reset it to the default on map end), or can I request that the gameday operator change that particular variable temporarily for my map?

    Let me know if this is something that can be worked out, thanks!
     
  15. theharribokid

    aa theharribokid

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    On the topic of the amount of time between the thread posted, it seemed that when I posted on Friday for Sundays Gamedays I found that people would get their map fully tested on the Saturday and have things they wanted to change already but would leave their map in the gameday even though it was pretty useless for them. So I pushed it forward to the day before pretty soon into running them