I got this nice little water wheel set up today, an arch as func_physbox_multiplayer with some brush-offshoots.
Works great, rotates, looks really nice.
Problem is, it doesn't have any collisions with the player. Bullets, rockets, etc hit it fine, but the player runs right through. I was kinda hoping that the paddles could push the player for fun, but I'll have to do the design some other way.
I managed to get the general shape have a collison by putting a player clip in there. However, when I made the paddles covered in player clip, to make it move with the paddles, it has to be a physbox, and then doesnt collide.
Works great, rotates, looks really nice.
Problem is, it doesn't have any collisions with the player. Bullets, rockets, etc hit it fine, but the player runs right through. I was kinda hoping that the paddles could push the player for fun, but I'll have to do the design some other way.
I managed to get the general shape have a collison by putting a player clip in there. However, when I made the paddles covered in player clip, to make it move with the paddles, it has to be a physbox, and then doesnt collide.