func_physbox_multiplayer

Discussion in 'Mapping Questions & Discussion' started by Freyja, Sep 28, 2009.

  1. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I got this nice little water wheel set up today, an arch as func_physbox_multiplayer with some brush-offshoots.
    Works great, rotates, looks really nice.
    Problem is, it doesn't have any collisions with the player. Bullets, rockets, etc hit it fine, but the player runs right through. I was kinda hoping that the paddles could push the player for fun, but I'll have to do the design some other way.

    [​IMG]

    I managed to get the general shape have a collison by putting a player clip in there. However, when I made the paddles covered in player clip, to make it move with the paddles, it has to be a physbox, and then doesnt collide.
     
  2. Nutomic

    Nutomic L11: Posh Member

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    Why dont you just use a func_door_rotating? Would be much easier and probably better for performance.
     
  3. Swordz

    Swordz L5: Dapper Member

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    Does the player clip need to move with the paddles?
     
  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Well I'd like it to, otherwise it would be easy solved.

    @Nutomic How would I make so many brushes move at once?
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    A brush entity can be made out of more than one brush. Just select them all before turning them into an entity. (you can also select more brushes afterward and do to entity to merge them into the existing one)
     
  6. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Alright, I'll try that tomorow then.