- May 11, 2009
- 248
- 65
Does anyone have any idea how this brush entity is meant to function?
I've got an MvM map in the works and I've been looking at decompiled versions of decoy and mannworks and it looks like everything is set up right, but the bomb carrier ignores all func_nav_avoid brushes tagged bomb_carrier
EDIT: Welp, I just realized that it depends on how big your brush is, since you have to cover all the nodes generated by nav_generate. Basically, if it doesn't work, make your brush bigger.
I've got an MvM map in the works and I've been looking at decompiled versions of decoy and mannworks and it looks like everything is set up right, but the bomb carrier ignores all func_nav_avoid brushes tagged bomb_carrier
EDIT: Welp, I just realized that it depends on how big your brush is, since you have to cover all the nodes generated by nav_generate. Basically, if it doesn't work, make your brush bigger.
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