Fractal

PL Fractal A17

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974
This update brings:
S1 changes:
*Started detailing, with help from @AsG_Alligator . Might also consider getting Stiffy360 on board later on, that'd be cool
*Removed the one way door as a test, might be added back in if it makes the building to the right of the ramp too hard
*Made the wall leading out of last's basement opaque
*Fixed brushwork on last so it's on a nicer grid
*Lots more stuff I've completely forgotten
S2 changes:
*Fixed some clipping
*Made deathpit actually kill you
*One or two small things I likely forgot
*Not much else this version tbh

As always all and any feedback, on layout or detailing, is greatly appreciated!

20190211191542_1.jpg
20190211191530_1.jpg
20190211191438_1.jpg
20190211191428_1.jpg


Read the rest of this update entry...
 

TheMightyGerbil

L2: Junior Member
Dec 23, 2012
79
21
First attempt looking at a15 some of the textures were missing like they had been nodraw'ed allowing me to see through them. I was getting the below repeating in console.

Code:
CMaterial::DrawElements: No bound shader
CMaterial::precacheVars: error loading vmt file for concrete/fortwall001
CMaterial::precacheVars: error loading vmt file for metal/bunkermetal004c
CMaterial::precacheVars: error loading vmt file for metal/bunkermetal004
CMaterial::precacheVars: error loading vmt file for concrete/fortwall001
CMaterial::precacheVars: error loading vmt file for concrete/fortwall001
CMaterial::precacheVars: error loading vmt file for concrete/fortwall001
CMaterial::DrawElements: No bound shader
CMaterial::precacheVars: error loading vmt file for metal/bunkermetal004c
CMaterial::precacheVars: error loading vmt file for metal/bunkermetal004c
CMaterial::precacheVars: error loading vmt file for metal/bunkermetal004c
CMaterial::DrawElements: No bound shader
CMaterial::precacheVars: error loading vmt file for metal/bunkermetal004

I decided to try it again, reloading TF2 and the map, as missing textures normally don't behave that way and got the more typical purple missing texture on the faces that were missing completely before. Screenshot so you can see the location. https://steamcommunity.com/id/TheMightyGerbil/screenshot/934963999954852345 . Normally it's just a missed texture in packing but those look like stock wall textures from what little I can see of them in your screenshot. (didn't check the texture error names in hammer yet)
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974
First attempt looking at a15 some of the textures were missing like they had been nodraw'ed allowing me to see through them. I was getting the below repeating in console.

Code:
CMaterial::DrawElements: No bound shader
CMaterial::precacheVars: error loading vmt file for concrete/fortwall001
CMaterial::precacheVars: error loading vmt file for metal/bunkermetal004c
CMaterial::precacheVars: error loading vmt file for metal/bunkermetal004
CMaterial::precacheVars: error loading vmt file for concrete/fortwall001
CMaterial::precacheVars: error loading vmt file for concrete/fortwall001
CMaterial::precacheVars: error loading vmt file for concrete/fortwall001
CMaterial::DrawElements: No bound shader
CMaterial::precacheVars: error loading vmt file for metal/bunkermetal004c
CMaterial::precacheVars: error loading vmt file for metal/bunkermetal004c
CMaterial::precacheVars: error loading vmt file for metal/bunkermetal004c
CMaterial::DrawElements: No bound shader
CMaterial::precacheVars: error loading vmt file for metal/bunkermetal004

I decided to try it again, reloading TF2 and the map, as missing textures normally don't behave that way and got the more typical purple missing texture on the faces that were missing completely before. Screenshot so you can see the location. https://steamcommunity.com/id/TheMightyGerbil/screenshot/934963999954852345 . Normally it's just a missed texture in packing but those look like stock wall textures from what little I can see of them in your screenshot.
Sorry about that, it was also noticed in the imp test today - Frontline assets weren't packed. It'll be fixed for A16
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974
This update brings:
*A few layout changes
*Lots of detailing changes
*It's been so long I forgot wtf actually changed aside from the detailing
*Screenshots will come when I can be bothered

Thanks to Stiffy360 and AsG_Alligator for the detailing and advice

Read the rest of this update entry...
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974

WhoWee!

L?: Creator of Ideas, Not Projects
Jan 12, 2018
84
35
I haven't been paying attention to this map too much,but good job so far...