Forward spawns for A/D CP

Discussion in 'Mapping Questions & Discussion' started by Davekillerish, Oct 3, 2015.

  1. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    Can someone refer me to a tutorial youd recomend for setting this up.
     
  2. Bunbun

    aa Bunbun Gay sex slave

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    Put player spawns with associated control point in a room with a one way door, that's haw i do it.
     
  3. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    Could you explain a little more...
     
  4. saph

    saph L4: Comfortable Member

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    @Davekillerish, if you have ABS' Resource Pack, look at the 5CP in the Gametype Library. For the team's info_player_teamspawn, there is a tag, Associated Control Point, that you'd set to be the name of what CP is capped. If you leave it blank, it will always spawn in whatever spawns are possible for that team.
     
  5. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    What about the initial spawn?
     
  6. saph

    saph L4: Comfortable Member

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    If you have a 2CP A/D, link your initial spawn to point A, then link your second spawn to B. You'll start at the A spawn, and after capturing it, you'll be spawned for B (on death).
     
  7. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    I have 3 so same thing? 2 caps the first 2 have forward spawns.
     
  8. Hyperion

    aa Hyperion L16: Grid Member

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    Look into Source SDK wiki. There is more info than you think
     
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  9. saph

    saph L4: Comfortable Member

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    Do this for whatever points you want, you could do A and C or A and B. Any number of spawns, and link them to the points you want.

    The Source SDK Wiki does have a lot more answers than you'd think it would. Sometimes, looking through it answers your question.