Discussion in 'Mapping Questions & Discussion' started by Davekillerish, Oct 3, 2015.
Can someone refer me to a tutorial youd recomend for setting this up.
Put player spawns with associated control point in a room with a one way door, that's haw i do it.
Could you explain a little more...
@Davekillerish, if you have ABS' Resource Pack, look at the 5CP in the Gametype Library. For the team's info_player_teamspawn, there is a tag, Associated Control Point, that you'd set to be the name of what CP is capped. If you leave it blank, it will always spawn in whatever spawns are possible for that team.
What about the initial spawn?
If you have a 2CP A/D, link your initial spawn to point A, then link your second spawn to B. You'll start at the A spawn, and after capturing it, you'll be spawned for B (on death).
I have 3 so same thing? 2 caps the first 2 have forward spawns.
Look into Source SDK wiki. There is more info than you think
Do this for whatever points you want, you could do A and C or A and B. Any number of spawns, and link them to the points you want.
The Source SDK Wiki does have a lot more answers than you'd think it would. Sometimes, looking through it answers your question.
Separate names with a comma.