Forward spawns for A/D CP

Discussion in 'Mapping Questions & Discussion' started by Turnip, Oct 3, 2015.

  1. Turnip

    aa Turnip The 80s Vegetable

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    Can someone refer me to a tutorial youd recomend for setting this up.
     
  2. Bunbun

    aa Bunbun Gay sex slave

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    Put player spawns with associated control point in a room with a one way door, that's haw i do it.
     
  3. Turnip

    aa Turnip The 80s Vegetable

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    Could you explain a little more...
     
  4. saph

    aa saph crossword blues

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    @Davekillerish, if you have ABS' Resource Pack, look at the 5CP in the Gametype Library. For the team's info_player_teamspawn, there is a tag, Associated Control Point, that you'd set to be the name of what CP is capped. If you leave it blank, it will always spawn in whatever spawns are possible for that team.
     
  5. Turnip

    aa Turnip The 80s Vegetable

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    What about the initial spawn?
     
  6. saph

    aa saph crossword blues

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    If you have a 2CP A/D, link your initial spawn to point A, then link your second spawn to B. You'll start at the A spawn, and after capturing it, you'll be spawned for B (on death).
     
  7. Turnip

    aa Turnip The 80s Vegetable

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    I have 3 so same thing? 2 caps the first 2 have forward spawns.
     
  8. Hyperion

    aa Hyperion L16: Grid Member

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    Look into Source SDK wiki. There is more info than you think
     
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  9. saph

    aa saph crossword blues

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    Do this for whatever points you want, you could do A and C or A and B. Any number of spawns, and link them to the points you want.

    The Source SDK Wiki does have a lot more answers than you'd think it would. Sometimes, looking through it answers your question.