Forsaken Downpour

CP Forsaken Downpour b2l

a freakin' knight

L3: Member
Jul 6, 2019
111
35
a freakin' knight updated Forsaken Downpour with a new update entry:

b2d

  • At A, added a staircase which leads Blu to the highground on the right
  • At A, extended a cover to fix a sightline, and to make the room with a full ammo and medium health kit less dangerous for Blu to use
  • At A, Made it possible for all classes to escape the dropdown route through a prop jump
  • At B, Moved the purple catwalk to be closer to the starting position of the point, and moved the small health kit that it had next to the medium ammo kit
  • At B, Added stairs at the...

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a freakin' knight

L3: Member
Jul 6, 2019
111
35
a freakin' knight updated Forsaken Downpour with a new update entry:

b2f

  • At A, added a pillar in the main route to use as cover
  • At B, the left route for Blu no longer leads to near Red's spawn, and instead leads to an angled opening as an alternative option for attacking the point
  • At B, added another stair case which leads to Red's highground, and increased the width of the old one
  • At B, added a small badwater-last-style indent at B for Red, moved the kits at the low ground into there and turned the small health kit into a medium, and the...

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a freakin' knight

L3: Member
Jul 6, 2019
111
35
a freakin' knight updated Forsaken Downpour with a new update entry:

b2g

  • At C, when the B point is capped, the round timer limit is raised from 6 minutes to 7. And the point now adds 6 minutes to the timer instead of 5
  • At C, decreased Blu's respawn wave time from 3 to 2
  • At C, in Blu's right route, turned the small health kit into a medium
  • At C, the pathing for Blu's second forward spawn is now slightly less awkward
  • At B, made the displacements near the point slightly smoother
  • Slightly improved optimization
  • Minor visual changes

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a freakin' knight

L3: Member
Jul 6, 2019
111
35
a freakin' knight updated Forsaken Downpour with a new update entry:

b2h

  • At B, increased the speed of the big gate by 33%
  • At C, in Blu's right highground route, made the wall with pickups a bit less receded
  • In Blu's first spawn, moved a piece of wood that made the flow of respawning in certain positions a bit weird
  • Slightly made A and B brighter in some positions
  • Improved clipping

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a freakin' knight

L3: Member
Jul 6, 2019
111
35
a freakin' knight updated Forsaken Downpour with a new update entry:

b2i

  • At C, moved the point down a level, and reworked the area around it
  • At C, added a new route on the right for Blu and closed off the water room
  • At C, blocked some sightlines
  • At C, made the capture zone wider. Also raised its height to match the other capture zones
  • At A, raised the time to cap the point from 5 to 8
  • At B, at Blu's left route, made it more obvious that you can't jump towards the catwalk
  • Added an additional arrow sign at A
  • Clipping fixes

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a freakin' knight

L3: Member
Jul 6, 2019
111
35
a freakin' knight updated Forsaken Downpour with a new update entry:

b2j

  • At C, removed one of the lowground routes
  • At C, added a small indent on Blu's right route, with medium pickups. Moved Blu's existing medium pickups more towards the left route
  • At C, halved the size of the catwalk on Red's right route, and removed its small packs
  • At C, added medium pickups on Red's lowground
  • At C, improved the flow of some of Blu's routes
  • At C, raised some of the walls around the point to the top, so you can't stand on them anymore
  • At C, both roofs...

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Fiddleford

L3: Member
Feb 21, 2020
110
75
your version strings are silly
 

a freakin' knight

L3: Member
Jul 6, 2019
111
35
a freakin' knight updated Forsaken Downpour with a new update entry:

b2l

  • At C, on Red's side, replaced the staircase on the left with a series of prop jumps
  • At C, Simplified the first half of C
  • At C, slightly moved the stairs that go up to the point further back
  • At C, slightly made the displacement ground smoother
  • At B, made Red's alcove less receded
  • At B, stickies will no longer attach to the control point model. Also adjusted the railings around the point to make most stickies roll off
  • Slightly made B and the first half of C brighter...

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