At A, added a pillar in the main route to use as cover
At B, the left route for Blu no longer leads to near Red's spawn, and instead leads to an angled opening as an alternative option for attacking the point
At B, added another stair case which leads to Red's highground, and increased the width of the old one
At B, added a small badwater-last-style indent at B for Red, moved the kits at the low ground into there and turned the small health kit into a medium, and the medium ammo into a large
At C, removed one of the paths that went around the tower and led up to the point, and added an alternative that favors Red
At C, added a path way that connects both of Red's spawns together
At C, at Blu's hub area, raised the thin wall to top, and added an extra line of pipes to block a sightline
At C, removed the pickups inside the tower. Moved the small health kit to Red's highground. Added a medium ammo pack next to the medium health kit on the lowground
At C, made the the sightline block inside the tower partially non see through, and adjusted its shape
Adjusted lighting at A to be whiter and brighter in most places
At A, added a staircase which leads Blu to the highground on the right
At A, extended a cover to fix a sightline, and to make the room with a full ammo and medium health kit less dangerous for Blu to use
At A, Made it possible for all classes to escape the dropdown route through a prop jump
At B, Moved the purple catwalk to be closer to the starting position of the point, and moved the small health kit that it had next to the medium ammo kit
At B, Added stairs at the lowground route that lead to Blu's highground
At C, Moved ownership of the left catwalk on Blu's hub area to Red instead. Opened an alternative route for Blu near that location
At C, Moved the entrance of Blu's right flank to their forward hub area
At C, Removed the pipe jump to the highground area in Blu's hub area, and adjusted its layout a bit. Also added a small health and ammo kit near it
At C, Adjusted the size of some kits
Added a guiding arrow for Blu when they spawn at their second forward spawn
Fixed taking fall damage when landing in the water at B in certain positions
Fixed Blu's first forward spawn trigger not disabling when it needs to (The point of this is to stop people from respawning themselves instantly and just going to the new forward spawn, skipping the delay)
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