Forsaken Downpour

Forsaken Downpour b2k

- Fixed the deathpit at C not killing you in certain spots
  • At C, removed one of the lowground routes
  • At C, added a small indent on Blu's right route, with medium pickups. Moved Blu's existing medium pickups more towards the left route
  • At C, halved the size of the catwalk on Red's right route, and removed its small packs
  • At C, added medium pickups on Red's lowground
  • At C, improved the flow of some of Blu's routes
  • At C, raised some of the walls around the point to the top, so you can't stand on them anymore
  • At C, both roofs on top of Red's spawn are no longer walkable
  • At A, added an extra cover on Blu's left route, which can also be stood on
  • At A, blocked a sightline on Blu's right route
  • At B, adjusted the entrance door to Blu's right route
  • You can no longer build on the island
  • Removed an arrow sign at A
  • Slightly increased brightness in some areas
  • At C, moved the point down a level, and reworked the area around it
  • At C, added a new route on the right for Blu and closed off the water room
  • At C, blocked some sightlines
  • At C, made the capture zone wider. Also raised its height to match the other capture zones
  • At A, raised the time to cap the point from 5 to 8
  • At B, at Blu's left route, made it more obvious that you can't jump towards the catwalk
  • Added an additional arrow sign at A
  • Clipping fixes
  • At B, increased the speed of the big gate by 33%
  • At C, in Blu's right highground route, made the wall with pickups a bit less receded
  • In Blu's first spawn, moved a piece of wood that made the flow of respawning in certain positions a bit weird
  • Slightly made A and B brighter in some positions
  • Improved clipping
  • At C, when the B point is capped, the round timer limit is raised from 6 minutes to 7. And the point now adds 6 minutes to the timer instead of 5
  • At C, decreased Blu's respawn wave time from 3 to 2
  • At C, in Blu's right route, turned the small health kit into a medium
  • At C, the pathing for Blu's second forward spawn is now slightly less awkward
  • At B, made the displacements near the point slightly smoother
  • Slightly improved optimization
  • Minor visual changes
No changes from b2f
  • At A, added a pillar in the main route to use as cover
  • At B, the left route for Blu no longer leads to near Red's spawn, and instead leads to an angled opening as an alternative option for attacking the point
  • At B, added another stair case which leads to Red's highground, and increased the width of the old one
  • At B, added a small badwater-last-style indent at B for Red, moved the kits at the low ground into there and turned the small health kit into a medium, and the medium ammo into a large
  • At C, removed one of the paths that went around the tower and led up to the point, and added an alternative that favors Red
  • At C, added a path way that connects both of Red's spawns together
  • At C, at Blu's hub area, raised the thin wall to top, and added an extra line of pipes to block a sightline
  • At C, removed the pickups inside the tower. Moved the small health kit to Red's highground. Added a medium ammo pack next to the medium health kit on the lowground
  • At C, made the the sightline block inside the tower partially non see through, and adjusted its shape
  • Adjusted lighting at A to be whiter and brighter in most places
  • Clipping fixes
  • Other minor changes
  • Slightly detailed C and A
  • At B, on Blu's side of the highground, changed the medium ammo pack into a small one
  • Adjusted the angle of Blu's C spectator camera
  • Blu's setup gates now open on feedback round
  • At A, added a staircase which leads Blu to the highground on the right
  • At A, extended a cover to fix a sightline, and to make the room with a full ammo and medium health kit less dangerous for Blu to use
  • At A, Made it possible for all classes to escape the dropdown route through a prop jump
  • At B, Moved the purple catwalk to be closer to the starting position of the point, and moved the small health kit that it had next to the medium ammo kit
  • At B, Added stairs at the lowground route that lead to Blu's highground
  • At C, Moved ownership of the left catwalk on Blu's hub area to Red instead. Opened an alternative route for Blu near that location
  • At C, Moved the entrance of Blu's right flank to their forward hub area
  • At C, Removed the pipe jump to the highground area in Blu's hub area, and adjusted its layout a bit. Also added a small health and ammo kit near it
  • At C, Adjusted the size of some kits
  • Added a guiding arrow for Blu when they spawn at their second forward spawn
  • Fixed taking fall damage when landing in the water at B in certain positions
  • Fixed rare infinite horn loop when B is capped
  • Clipping fixes
  • Other minor changes
  • At C, fixed a sightline into Red's spawn
  • At B, extended the point's nobuild trigger
  • Fixed Blu's first forward spawn trigger not disabling when it needs to (The point of this is to stop people from respawning themselves instantly and just going to the new forward spawn, skipping the delay)
  • Minor detailing fixes
  • Clipping fixes