- Feb 11, 2018
- 1
- 0
Hello!
So currently, I'm working on an Arena map that strips your weapons down to melee only and then allows you to collect a weapon if you walk over it's trigger. However, I'm having some trouble. Here are the solutions I've tried.
- ent_create tf_weapon_xxx (TF2 doesn't allow for the creation of weapons)
- game_player_equip with the (Keyword: tf_weapon_xxx ; value: 0 or 1)
So far, nothing seems to be working. I'm trying to avoid having to use a plugin just to make the weapons spawns work. Any suggestions?
p.s. - trying to also remove the scout's pistol but neither tf_weapon_pistol nor tf_weapons_hangun_scout_secondary seem to work.
So currently, I'm working on an Arena map that strips your weapons down to melee only and then allows you to collect a weapon if you walk over it's trigger. However, I'm having some trouble. Here are the solutions I've tried.
- ent_create tf_weapon_xxx (TF2 doesn't allow for the creation of weapons)
- game_player_equip with the (Keyword: tf_weapon_xxx ; value: 0 or 1)
So far, nothing seems to be working. I'm trying to avoid having to use a plugin just to make the weapons spawns work. Any suggestions?
p.s. - trying to also remove the scout's pistol but neither tf_weapon_pistol nor tf_weapons_hangun_scout_secondary seem to work.