Force Weapons

Discussion in 'Mapping Questions & Discussion' started by papaburny, Feb 11, 2018.

  1. papaburny

    papaburny L1: Registered

    Messages:
    1
    Positive Ratings:
    0
    Hello!

    So currently, I'm working on an Arena map that strips your weapons down to melee only and then allows you to collect a weapon if you walk over it's trigger. However, I'm having some trouble. Here are the solutions I've tried.

    - ent_create tf_weapon_xxx (TF2 doesn't allow for the creation of weapons)
    - game_player_equip with the (Keyword: tf_weapon_xxx ; value: 0 or 1)

    So far, nothing seems to be working. I'm trying to avoid having to use a plugin just to make the weapons spawns work. Any suggestions?

    p.s. - trying to also remove the scout's pistol but neither tf_weapon_pistol nor tf_weapons_hangun_scout_secondary seem to work.