Jack5
L4: Comfortable Member
- Apr 6, 2018
- 189
- 37
Glad to see that you've done everything you can to optimise the map in its current state. Unfortunately, because the map is so straight it is really hard for the Source engine not to render everything in-game, since you can see far too much when looking directly forward. This reduces the FPS on my machine to around 28 FPS when looking at 21 bots fighting on on the capture point. Here are some images as an example:
My suggestions to fix this issue are to give props more restrictive draw distances, and to curve the map in a sort of U shape, with the height advantage at the very far end from each spawn. This will mean repositioning and possibly completely reconstructing the buildings at each end of the map to match each end of the U shape. For example, in the below picture, the building on the left will be moved towards the camera, with the doorway furthest away from the camera pushed out so it is visible from the camera, and the building on the right will be rotated and fit behind the camera.
My suggestions to fix this issue are to give props more restrictive draw distances, and to curve the map in a sort of U shape, with the height advantage at the very far end from each spawn. This will mean repositioning and possibly completely reconstructing the buildings at each end of the map to match each end of the U shape. For example, in the below picture, the building on the left will be moved towards the camera, with the doorway furthest away from the camera pushed out so it is visible from the camera, and the building on the right will be rotated and fit behind the camera.