flowing water?

Discussion in 'Mapping Questions & Discussion' started by maxtraxv2, Jun 14, 2009.

  1. maxtraxv2

    maxtraxv2 L3: Member

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    ive seen this on me freinds map(tho he wouldnt tell how)

    i was wondering how ya do it(it was made possable by last update my freind sed)
     
  2. The Political Gamer

    aa The Political Gamer

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    Not really. It can be done but it is very hard. I do not know how to do it but other people might.
     
  3. maxtraxv2

    maxtraxv2 L3: Member

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    [​IMG]
    like that i mean
     
  4. The Political Gamer

    aa The Political Gamer

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    Thats a prop. Real water is brushwork. Like I said you can do it, but it is hard to pull it off and make it look real.
     
  5. maxtraxv2

    maxtraxv2 L3: Member

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    a moving prop?
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    It's a prop with a scrolling texture on it. It's the waterfall from Sawmill, haven't you played that yet? :v
     
  7. maxtraxv2

    maxtraxv2 L3: Member

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    ya i have that doesnt automadicly mean i know how to do it
     
  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    It means find the prop and put it in... I suggest you look in my sig and get my library.
     
  9. maxtraxv2

    maxtraxv2 L3: Member

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    what ya think i did first i couldnt find it

    any i found it, thanks for ya help
     
  10. Jive Turkey

    Jive Turkey L3: Member

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    See, I never just did things just to do them. Come on, what am I gonna do? Just all of a sudden jump up and grind my feet on somebody's couch like it's something to do? Come on. I got a little more sense then that.


    ...


    Yeah, I remember grinding my feet on Eddie's couch.
     
  11. Noggin

    Noggin L5: Dapper Member

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    Is it possible to use that scrolling water texture on a regular brush? I cant see the texture in Hammer.

    Edit:

    Nevermind, found the textures, trying to make look right on a brush...
     
    Last edited: Jun 19, 2009
  12. TracerDX

    TracerDX L3: Member

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    Scrolling textures are part of the material itself. No brush or entity can do that. (However, they can interact with existing proxies in the material) If you want moving water, you either got to find an existing material that does, or write a new material file that uses the scrolling material proxy.

    If you want, give me a material name, and I can reply with the contents of a .vmt that will make it scroll at a given rate/direction.

    Or, you can do it yourself

    http://developer.valvesoftware.com/wiki/Material_Proxies
    http://developer.valvesoftware.com/wiki/List_Of_Material_Proxies (See the TextureScroll proxy)
     
  13. Noggin

    Noggin L5: Dapper Member

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    I made my own waterfall using the waterfall model textures and a displacement tube, the problem is that the waterfall is solid and I want players to be able to pass thru it...

    How do you make a displacement non solid?

    [​IMG]
     
  14. TracerDX

    TracerDX L3: Member

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    There's a checkbox in the displacement tab to disable collisions.

    Nice implementation, I wouldn't have thought of that. :X
     
    Last edited: Jun 19, 2009
  15. Noggin

    Noggin L5: Dapper Member

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    Found it before I saw your post :)

    Looks a lot better in game than it does the screeny.
     
  16. DJive

    aa DJive Cake or Death?

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    that should SO be marked for spam... however i <3 you for it


    now, no more highjacks!