[fixed] Vvis Stopping at 9...

The Pansmith™

L1: Registered
Jun 26, 2018
44
1
Before yall ask,
  • I am using func_detal
  • I am using Nodraw
  • There isnt a leak
  • And I am using visclusters.
What now?

-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!

VBSP: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\u cant see this lol\Downloads\surf_greatriver_v2"

Valve Software - vbsp.exe (Aug 2 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\u cant see this lol\Downloads\surf_greatriver_v2.vmf
Error! Variable "$bottommaterial" is multiply defined in material "materials/nature/water_caribbean01"!
Error! Variable "$bottommaterial" is multiply defined in material "materials/nature/water_caribbean01"!
Error! Variable "$bottommaterial" is multiply defined in material "materials/nature/water_caribbean01"!
material "decals/awesome" not found.
Material not found!: DECALS/AWESOME
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/surf_greatriver_v2/winter/blendgraveltogravel003_wvt_patch
Patching WVT material: maps/surf_greatriver_v2/nature/blendmuddirt001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material NATURE/SEWER_WATER001_BOTTOM doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 222 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\u cant see this lol\Downloads\surf_greatriver_v2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (163326 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 605 texinfos to 433
Reduced 46 texdatas to 34 (1518 bytes to 927)
Writing C:\Users\u cant see this lol\Downloads\surf_greatriver_v2.bsp
Wrote ZIP buffer, estimated size 5068, actual size 3916
1 second elapsed
CMaterialDict::Shutdown m_MissingList count: 1

Compile Complete for this module.
VBSP Completed: Saturday, September 29, 2018, 1:09:40 PM
VBSP: material "decals/awesome" not found.
VBSP: Material not found!: DECALS/AWESOME
VBSP: Compile time: 1 second elapsed

-------------- Start Compile VVIS ----------------
VVIS Started, Please Wait!

VVIS: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vvis.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\u cant see this lol\Downloads\surf_greatriver_v2"

Valve Software - vvis.exe (Aug 2 2018)
4 threads
reading c:\users\u cant see this lol\downloads\surf_greatriver_v2.bsp
reading c:\users\u cant see this lol\downloads\surf_greatriver_v2.prt
702 portalclusters
2696 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...

Never gets past this point

Will provide .vmf if needed
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974
That's just because you've got quite a lot of visleaves, and the time taken to calculate each stage thing increases exponentially per stage. Are you sure you've left it long enough, or are you just quitting after a few minutes of waiting?

You should also probably fix issues like these (they're harmless though):
Building Faces...error: material NATURE/SEWER_WATER001_BOTTOM doesn't have a $bottommaterial - you're using the water's bottom texture, not the actual water texture you'd want to use
Error! Variable "$bottommaterial" is multiply defined in material "materials/nature/water_caribbean01"! - probably the $bottommaterial being defined multiple times in the VMT
Material not found!: DECALS/AWESOME - self explanatory