[fixed] Vvis Stopping at 9...

Discussion in 'Mapping Questions & Discussion' started by The Pansmith™, Sep 29, 2018.

  1. The Pansmith™

    The Pansmith™ L1: Registered

    Messages:
    44
    Positive Ratings:
    1
    Before yall ask,
    • I am using func_detal
    • I am using Nodraw
    • There isnt a leak
    • And I am using visclusters.
    What now?

    -------------- Start Compile BSP ----------------
    VBSP Started, Please Wait!

    VBSP: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\u cant see this lol\Downloads\surf_greatriver_v2"

    Valve Software - vbsp.exe (Aug 2 2018)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Users\u cant see this lol\Downloads\surf_greatriver_v2.vmf
    Error! Variable "$bottommaterial" is multiply defined in material "materials/nature/water_caribbean01"!
    Error! Variable "$bottommaterial" is multiply defined in material "materials/nature/water_caribbean01"!
    Error! Variable "$bottommaterial" is multiply defined in material "materials/nature/water_caribbean01"!
    material "decals/awesome" not found.
    Material not found!: DECALS/AWESOME
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/surf_greatriver_v2/winter/blendgraveltogravel003_wvt_patch
    Patching WVT material: maps/surf_greatriver_v2/nature/blendmuddirt001a_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...error: material NATURE/SEWER_WATER001_BOTTOM doesn't have a $bottommaterial
    done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 222 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Users\u cant see this lol\Downloads\surf_greatriver_v2.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (163326 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 605 texinfos to 433
    Reduced 46 texdatas to 34 (1518 bytes to 927)
    Writing C:\Users\u cant see this lol\Downloads\surf_greatriver_v2.bsp
    Wrote ZIP buffer, estimated size 5068, actual size 3916
    1 second elapsed
    CMaterialDict::Shutdown m_MissingList count: 1

    Compile Complete for this module.
    VBSP Completed: Saturday, September 29, 2018, 1:09:40 PM
    VBSP: material "decals/awesome" not found.
    VBSP: Material not found!: DECALS/AWESOME
    VBSP: Compile time: 1 second elapsed

    -------------- Start Compile VVIS ----------------
    VVIS Started, Please Wait!

    VVIS: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vvis.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\u cant see this lol\Downloads\surf_greatriver_v2"

    Valve Software - vvis.exe (Aug 2 2018)
    4 threads
    reading c:\users\u cant see this lol\downloads\surf_greatriver_v2.bsp
    reading c:\users\u cant see this lol\downloads\surf_greatriver_v2.prt
    702 portalclusters
    2696 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow: 0...1...2...3...4...5...6...7...8...9...

    Never gets past this point

    Will provide .vmf if needed
     
  2. DrSquishy

    aa DrSquishy ???

    Messages:
    1,226
    Positive Ratings:
    802
    That's just because you've got quite a lot of visleaves, and the time taken to calculate each stage thing increases exponentially per stage. Are you sure you've left it long enough, or are you just quitting after a few minutes of waiting?

    You should also probably fix issues like these (they're harmless though):
    Building Faces...error: material NATURE/SEWER_WATER001_BOTTOM doesn't have a $bottommaterial - you're using the water's bottom texture, not the actual water texture you'd want to use
    Error! Variable "$bottommaterial" is multiply defined in material "materials/nature/water_caribbean01"! - probably the $bottommaterial being defined multiple times in the VMT
    Material not found!: DECALS/AWESOME - self explanatory