Fishladder

PLR Fishladder 3

Malachite Man

L6: Sharp Member
Oct 16, 2015
345
199
Feedback time:
plr_fishladder10001.jpg

It's possible to get stuck in the door
plr_fishladder10002.jpg

Textures mislaiged
plr_fishladder10003.jpg

The hole in which the hole burst through is visble
plr_fishladder10004.jpg
Why is there a basketball hoop here?
plr_fishladder10005.jpg
Cart is floating
plr_fishladder10006.jpg

Concrete and wood here looks very funky.
But the map still is cool and i hope the feedback was useful and has a pretty cool gimmick.
 

r13

Train God
Aug 30, 2010
259
286
once again, i appreciate your efforts to be helpful, but version 2 will be... not what you are looking at currently. I've done a lot: expanded rooms that needed it, changed the track format and lengthened it as well. removed the roof over parts of it.... there's even more than that... my point is... cheers and thank you :) but wait till the next one.
 

r13

Train God
Aug 30, 2010
259
286
The map has been updated from a sketch to a map... that's not a sketch!

The entire thing has been rebuilt, so while the concept some of the map may be familiar, it is all new polygons and pixels when compared to version 1.

Higher ceilings!
Exploding barrels and mines!
Larger spaces to push a tank through!
More custom signs and fences!
New track layout!
A new poster to tell you what to do!

Read the rest of this update entry...
 

Malachite Man

L6: Sharp Member
Oct 16, 2015
345
199
FEEDBACK!
plr_fishladder20000.jpg

Please scale up the water it looks really repetive.
plr_fishladder20001.jpg

what?
plr_fishladder20002.jpg

The hole in the wall is still visble
plr_fishladder20003.jpg

The hole in the wall is does not look like a something burst through it.
plr_fishladder20004.jpg

Clip the stairs please
plr_fishladder20005.jpg

Yellow roofs look very weird
plr_fishladder20006.jpg

visible nodraw

i hope my feedback was useful i know the feedback was really half assed but their is not much to give feedback about this is a really good update keep up the goodwork buddy :)
 

r13

Train God
Aug 30, 2010
259
286
1: its at the standard size.. maybe not... i'll look into it. it's the powerhouse water shader.
2: i grabbed my rainbow shader as the monitor's screensaver... or something. its background fluff.
3. yeah, i'm building a new model of a door for that. the brush work is just a placeholder.
4: yeah the hole is a quickie. i lost motivation to detail and it was ready to go, so i punted. i'll work on it for the next round.
5: the stairs are literally cut and pasted out of badwater. do those stairs need to be clipped?
6: yellow is weird that why its used as the background roofs only. :p
7: ooh a hole.. cool i'll fix that. :)
 

r13

Train God
Aug 30, 2010
259
286
The map is at version 3.
- Added new models for the door the tank punches a hole in.
- rebuilt the wall the tank punches a hole in.
- new container skins
- the back locks are now drained of water. No swimming.
- area portals and hint brushes installed

Read the rest of this update entry...