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final map compile extra commands/tags?

Discussion in 'Mapping Questions & Discussion' started by Ezekel, Jan 12, 2009.

  1. Ezekel

    Ezekel L11: Posh Member

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    when i do my final compile i'll be using this list for vrad:
    -both -StaticPropLighting -StaticPropPolys -textureshadows -final
    (list obtained from garbageman)

    is there any others that people recommend i should add?

    for a map that takes approx 10 minutes to compile under a normal bsp/vvis/vrad, could anyone give an estimate on how long it'd take with the extra stuff listed above?
    i know an accurate answer isn't really possible, but i'd appreciate knowing a rough estimate, so i know if i should only do it as an over-night type thing.
     
  2. YM

    aa YM LVL100 YM

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    <30 minutes for each rad if it currently only takes 10 total

    And you've got all the commands except for the aditional "-lights filename.rad" that is essential with -textureshadows. (-textureshadows is 100% useless without it!)

    Explained here - http://forums.tf2maps.net/showthread.php?t=2994
     
    • Thanks Thanks x 1
  3. Gadget

    aa Gadget

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    Thanks, forgot to add that command in the post he refers to.

    You'll only get an over-night compile if you have really bad visleaf structure throughout your whole map so vvis has to do lots of calculations.
     
    Last edited: Jan 12, 2009
  4. Ezekel

    Ezekel L11: Posh Member

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    when you say filename.rad, would the filename be the same as the vmf file name?
     
  5. Gadget

    aa Gadget

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    You can choose any name you want. I'm using "-lights lights_additional.rad" in addition to the original lights.rad
     
  6. YM

    aa YM LVL100 YM

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    You have to make a .rad file (txt file with the extension renamed) and put it in the /tf/ folder, whatever you've called it is what you need to put in the commands.

    so ../tf/lights_youme.rad would need the command: "-lights lights_youme.rad"
     
  7. Ezekel

    Ezekel L11: Posh Member

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    just an empty text file?
    or do i have to have some instructions or something in there?

    (in regards to props that have no alpha. i'm more interested in getting props to have more realistic shadows cast upon them, than the shadows that they will cast on other things)
     
    Last edited: Jan 14, 2009
  8. YM

    aa YM LVL100 YM

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    I gave you the link to the explaination of the additional commands, it might help if you read it (the answer to your question is there!)

    http://forums.tf2maps.net/showthread.php?t=2994