- Oct 29, 2010
- 22
- 14
I'm working on a TF2 map and have gotten it to the point where I'm ready to playtest it, and the lighting looks pretty good. But when I run the final compiler, I find that it drastically increases the brightness on all the lights (especially the light_envrionment entity) and makes it downright painful to look at. Help?
The parameters I'm using are as follows:
$bsp_exe -game $gamedir $path\$file
$vis_exe -game $gamedir $path\$file
$light_exe -both -final -game $gamedir $path\$file
Copy File $path\$file.bsp $bspdir\$file.bsp
$game_exe -dev -console -allowdebug -game $gamedir +map $file
The parameters I'm using are as follows:
$bsp_exe -game $gamedir $path\$file
$vis_exe -game $gamedir $path\$file
$light_exe -both -final -game $gamedir $path\$file
Copy File $path\$file.bsp $bspdir\$file.bsp
$game_exe -dev -console -allowdebug -game $gamedir +map $file