I've got a simple question to ask that's been bugging me for a map I'm working on:
Is there a filter that will only kill an enemy who's carrying the Intel? I've looked, but can't find one.
Parent a tiny trigger_hurt with high damage to the intel, have it start disabled.
Make a func_flag_alert with sounds turned off and have it turn the trigger_hurt on.
On the trigger_hurt use OnHurtPlayer to turn itself off.
Parent a tiny trigger_hurt with high damage to the intel, have it start disabled.
Make a func_flag_alert with sounds turned off and have it turn the trigger_hurt on.
On the trigger_hurt use OnHurtPlayer to turn itself off.
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