Filter Question

Discussion in 'Mapping Questions & Discussion' started by FennecWF, Jul 8, 2010.

  1. FennecWF

    FennecWF L1: Registered

    Messages:
    12
    Positive Ratings:
    1
    I've got a simple question to ask that's been bugging me for a map I'm working on:
    Is there a filter that will only kill an enemy who's carrying the Intel? I've looked, but can't find one.

    -Fennec
     
  2. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

    Messages:
    2,004
    Positive Ratings:
    1,428
    Filters don't kill people. People kill people.
     
  3. FennecWF

    FennecWF L1: Registered

    Messages:
    12
    Positive Ratings:
    1
    Helpful. -_-

    I don't mean just a FILTER per-say, I kinda mean...anything that enemies can pass through, but will only kill an enemy holding the Intel.
     
  4. StickZer0

    aa StickZer0 💙💙💃💙💙

    Messages:
    664
    Positive Ratings:
    668
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,538
    Parent a tiny trigger_hurt with high damage to the intel, have it start disabled.
    Make a func_flag_alert with sounds turned off and have it turn the trigger_hurt on.
    On the trigger_hurt use OnHurtPlayer to turn itself off.
     
    • Thanks Thanks x 3
  6. FennecWF

    FennecWF L1: Registered

    Messages:
    12
    Positive Ratings:
    1
    That's ACTUALLY a good idea! I'll try it and see if it works! Danke. :D