- Jul 17, 2019
- 51
- 8
Hello people! I am looking for a way to make my Mann Co. Target Practice Room. Infortunately, the target entities from TF2 keep breaking when receiving minimal damage. I have turned them into door_rotating and made an invis button around them to do a open/close system. It works well, but if I use explosives, the targets get destroyed, no matter the "Health" number.
I am looking for a way to make an invisible brush, or something to block projectiles. Or should I turn these targets back into prop_dynamics, add a damage filter and parent them to another entity that's the door_rotating?
Also I'm also making a friendly zone, so while we're at it, is there a way to block all incoming damage from players, but to allow them through? Trading is hard when you keep getting shot, and invisible doors seem to break. Any tips?
I am looking for a way to make an invisible brush, or something to block projectiles. Or should I turn these targets back into prop_dynamics, add a damage filter and parent them to another entity that's the door_rotating?
Also I'm also making a friendly zone, so while we're at it, is there a way to block all incoming damage from players, but to allow them through? Trading is hard when you keep getting shot, and invisible doors seem to break. Any tips?