Hello people! I am looking for a way to make my Mann Co. Target Practice Room. Infortunately, the target entities from TF2 keep breaking when receiving minimal damage. I have turned them into door_rotating and made an invis button around them to do a open/close system. It works well, but if I...
This is a control point map.
There are 5 control points
2 are in the towers and 1 guarded by castles that bowser left.
I have provided a detonator for Castle demolition but when you press it you got 9 seconds to haul flank out of the area before it blows!!!
Hey guys, I was wondering how to get a rocket to be absorbed by a wall and to get a stickybomb that is detonated on that wall to not hit you. This is commonly seen in jump maps, I want to replicate that sort of effect. Thanks!