Ferrum

CP Ferrum rc

Tarry H Sruman

Large Orphanage Proprietor
aa
Jul 31, 2011
872
1,021
b4
-clipping fixes
-moved/removed pickups near C
-fixed some fade distances
-removed the danger sign to appease the little babies
-adjusted spawn times at C to help attackers
-put nobuilds on top of some props
-reduced cap time on C
-added a new door to C

KenpT.jpg
 

tyler

aa
Sep 11, 2013
5,102
4,621
Yo we played this earlier and I liked it

However it is becoming increasingly clearer that attacking C is pretty hard. BLU only won when I did some clutch demoman plays if I'm being modest

I feel like the new door to C is great, but also lets RED into that area a bit too easily. Then again maybe it ain't so bad, right, because now they don't all camp the god damn tower
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Next time I play this I'm gonna write up a big feedback post because I feel bad that the only person posting here is Tarry.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Okay then I won't post anything
 
Oct 6, 2008
1,948
446
nice looking map :)
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
Had this showcased since I don't plan on working on it anymore and I think it's as good as it'll ever be. Have fun with it!

Only problem is that cubemaps aren't built on LDR. HDR they work fine. Or the users had some alt+tab issues t hat complained about it. Not sure which.
 

phi

aa
Nov 6, 2011
832
1,815
Here's what Fish was talking about:
screenshotferrum.png


Please update this because it really breaks the first impression of your map if someone ends up on that page.